Kids Learning Resources

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Resources for Brushing Teeth

The tools that are designed to help children recognize the importance of dental hygiene may be standalone apps or part of an overall oral health program. Some of these tools may need to be paired with specific toothbrushes to work properly while others do not. In general, all the resources include tips for proper dental hygiene as well as aids that ensure children brush their teeth for the full two minutes.

Brush Time App

  • The free app teaches kids about the importance of brushing their teeth regularly and for the full 2 minutes.

The Super Toothbrush and Sing Along Song

  • The Brush Your Teeth Sing Along Song for Kids details how children should brush their teeth and lasts for 2 minutes.

Bright Smiles, Bright Futures

  • This program includes an augmented reality app that works with a specific toothbrush, and online program materials.

Chomper Chums App

  • The app teaches kids about brushing, flossing, rinsing, and healthy food habits.

Healthy Mouths, Healthy Lives

  • In this program, kids learn how to take care of their dental health and have access to a Toothsavers brushing game app.

Brush Monster Toothbrush and App

  • The toothbrush and app work together to teach kids how to brush their teeth properly.

Brusheez App

  • With this app, kids play a game that teaches them how to brush their teeth properly.

Magic Timer App

  • When used with a specific toothbrush, this app teaches kids about brushing their teeth and times them.

Brush My Teeth App

  • In this app, kids learn about proper brushing techniques as well as flossing.

Brush Up App

  • This toothbrush training game is designed to show kids the right way to brush their teeth.

My Virtual Tooth App

  • This app uses a virtual tooth to teach kids how to take care of their teeth and also has a timing feature for brushing.

Kids' Dental Health Interactive Book and Games

  • With this app, children learn about dental hygiene and how to take care of their teeth.

TVO Kids Tooth Time App

  • This app includes a game and song for kids that's about brushing teeth properly.

Brush Teeth With the Wiggles

  • This app offers kids a timed song and tips for brushing teeth.

Brush DJ

  • This app plays music from the individual's playlist while brushing and also has videos about flossing properly.
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Resources for Personal Care

The following report includes global tools and resources that educate kids on the importance of personal care. The report has been segmented into three categories: having a healthy diet, having good hygiene, and dressing independently. Each of these tools has the name of the resource included as well as a link to their website.

Healthy Diet Resources

  • The following resources addresses the importance of a healthy diet. This includes information that help educate kids on subjects such as the benefits in healthy eating, how eating healthy foods benefit them, and more.
  • The Importance of a Healthy Diet in Children. Link: here.
  • The Importance of Healthy Eating. Link: here.
  • The Benefits of Eating Healthy Foods as a Child. Link: here
  • Nutrious Meals Make Better Grades. Link: here.
  • The Importance of Kids Nutrition. Link: here.
  • Inculcating Healthy Eating Habits. Link: here.
  • The Benefits of Eating Healthy Foods as a Child. Link: here.

Good Hygiene Resources

  • The following resources addresses the importance of having a good hygiene.
  • Importance of Good Hygiene in Children. Link: here.
  • A Guide to Kid's Hygiene. Link: here.
  • Personal Hygiene for Kids: Importance and Habits to Teach. Link: here.
  • The Importance of Personal Hygiene in Children. Link: here.
  • Hygiene at Home. Link: here.
  • Make a Resolution to Starting Improving Your Child’s Hygiene. Link: here.
  • Developing Good Personal Hygiene Practices in Children. Link: here.
  • Teaching Your Child Good Personal Hygiene. Link: here.

Dressing Independently Resources

  • The following resources addresses the importance of instilling independence in kids from a young age, such as the ability to dress independently.
  • Why Dressing Up is Important for Child Development. Link: here.
  • Child Development: Teaching Kids How to Dress Themselves. Link: here.
  • When Do Kids Learn to Dress Themselves?: The Developmental Progression of Self-Dressing Skills. Link: here.
  • Effective Tips to Teach Your Child to Dress Themselves. Link: here.
  • Helping Your Child Develop Independence. Link: here.
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Best Educational Practices - Ages 5-7

Teachers use best practices in their classrooms in order to produce self-directed learners who can understand concepts easily. Young children aged 5-7 years particularly need guidance in the classroom so that they can learn about new concepts and put them together. Teachers must therefore ensure that they use best practices that will increase the effectiveness of the learning process. Examples of best practices include modeling behavior and scaffolding, which are described in detail below.

Modeling Behavior

  • Modeling behavior refers to the ability of teachers to show children how to use good behavior through empathy, actions and words.
  • For example, teachers can model the importance of cleanliness to young children by wiping spills in the classroom or helping children to put building blocks back on the shelf during clean up times.
  • Modeling includes teaching politeness and courtesy through words such as "thank you" and "please".
  • Another way for teachers to serve as a model for young children is by joining in their play. This will help the children to start learning about new materials or games in the classroom. If, for instance, a teacher introduces a new game in the classroom, he should play the game with the children until they can play effectively on their own.
  • Once the children can play the game on their own, the teacher can move on and encourage them to play independently.
  • Albert Bandura's social learning theory emphasizes the importance of observing and modeling the behaviors, emotional reactions of others, and their attitudes.
  • If people were allowed to learn based only on their own actions, then learning would be a tiresome and hazardous process. Fortunately, most people learn by modeling: from observing behavior, actions and speech.
  • A student in a classroom with therefore model their teacher's behavior, and the teacher has a duty to exhibit positive behavior inside and outside the classroom.
  • One educator who uses modeling in her classroom is Kolleen Moncada from Wisconsin’s Pewaukee Elementary School.
  • She helps her student to learn by teaching them to be empathetic, by listening to their needs, and ensuring that all her students know that they are important.


  • Scaffolding refers to offering children a support system as they learn in the classroom. It is mostly used with younger children as they learn new concepts that they have not been exposed to frequently.
  • Children need to be aware that their teacher is available when they need him.
  • For instance, a teacher is needed when a child wants to start a game, to visit the toilet, and to be comforted when they are hurt.
  • Scaffolding also involves providing the children with support in their process of learning.
  • Young children need an adult or an older, more experienced child to support their progress as they make sense of the world inside and outside the classroom.
  • Scaffolding will also help them to accomplish tasks that are too difficult for them to complete on their own.
  • Teachers scaffold by watching for teachable moments and helping the children to develop new skills that build on existing skills.
  • For example, a teacher can help a child to solve a puzzle by sitting with the child and talking about the shapes of the pieces. This will help the child to understand how to match curved lines and pictures to related parts of the puzzle.
  • Lev Vygotsky's Zone of Proximal Development (ZPD) is a scaffolding theory used in education. It states that children learn faster when they are helped by their teacher or an older student. When a student collaborates with others who have a broader range of skills than the student currently has, he will learn more than when he is studying alone.
  • ZPD is therefore a set of skills or knowledge that a student cannot acquire on their own but can gain with the help of others. For example, a child learning to read and write might know all the letters of the alphabet but cannot read or write the words. However, with the teacher's help, he can learn to read and write short words because this skill is within the ZPD.
  • An example of an educator using scaffolding is Kimberly Bouchie, who won the 2015 Early Childhood Educator Award. She teaches 5-year-olds at Stoneham Kindercare in Stoneham, Massachusetts.
  • Kimberly helps children to engage in finger play that enables them to improve their fine motor skills and to build their imaginations. She uses a hands-on approach to increase the children's learning capabilities.

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Best Educational Practices - Ages 3-5

Hands-on learning and learning through play are among the best practices in educational methods for kids ages 3-5.


  • At this age, all kids want to do is play. Incorporating education in fun activities only makes it seamless for them to learn new things. Recommended learn through play techniques that facilitate effective learning include; using Lego bricks, movements like dancing, clapping and skipping and play games;

How it helps

Scientific evidence

  • Additional experimental studies have also shown that school kids pay more attention to academics, especially after short recess breaks where they are free to play without adult direction.

Educators applying the method

  • Karen Nelson, a former elementary teacher and a senior editor at WeAreTeachers, also backs the use of learning through play when dealing with kids ages 3-5.


How it helps

Scientific evidence

Educators applying the method

  • Susan Kochan, a teacher in Vancouver, asserts that she has enjoyed seeing enormous progress in the reading and writing abilities of her students. "I have never had so many students writing two or three sentences by the end of kindergarten," she adds. In addition to learning quickly, Kochan has seen students enjoy learning.

Research strategy

Research identified learning through play and hands-on learning are the most common methods that kindergarten educators and homeschoolers employ when teaching kids ages 3-5.

Learning through play was frequent in most of the blogs and kindergarten school sites that we explored. A kindergarten school in Shanghai emphasized on play as an educational method. An experienced homeschooler also identified fun as the best learning environment for 4-year-olds. In another blog by a former elementary school teacher, learning through play and hands-on learning also featured heavily in her tips for teaching kindergarten.

Hands-on learning was also identified as a frequent practice that teachers and homeschoolers used according to the sources that we found. Friends Central school is among the schools we found that emphasized hands-on learning. A blog from a publisher of children’s book acknowledged the emotional benefits that came with a hands-on educational method and supported the method as a useful technique in the educational development of kids. In addition, we discovered that various engagement activities such as painting, art and craft, creating sculptures, colors, and crayons, among other frequent educational practices for kindergarten kids could all sum up as hands-on practices.

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Popular Content Ages 3-5

The preschool years are a magic time in development. Children go from being entirely dependent on their parents, to being somewhat independent beings. With popular content for kids ages 3-5, there are elements of both education and fun. The following trends will outline the books, TV, YouTube channels, toys, and apps that this age group is tuning into.

Popular Books

The New York Times Bestsellers List is considered the leading list of best-selling books in the United States. It ranks books for all ages. The following books are what is trending for readers of picture books, which means ages three and up.

Popular YouTube Channels

Kid-themed YouTube channels are the most popular content on the platform and Statista ranks YouTube's most subscribed kids content channels of 2020 as follows.

Insight: Popular Television Shows

The following is a list of kids shows that kids really watch.
  • Spongebob Squarepants — After nearly thirty years on television this show is still popular. It has silly tales of a sea sponge who works as a fry cook and has misadventures with a sea star and many other deep sea friends.
  • Steven Universe — The series is about a guy who is friends with talking crystal gems who are shapeshifters.
  • Peppa Pig — Peppa is an upbeat pig with a loving British family who has adventures.
  • Pete the Cat — Every day is an adventure for Pete, and each episode is a journey of self-discovery.
  • PAW Patrol — A group of super talented canines that run around Canada solving problems.

Insight: Popular Tech Toys

The top five tech toys for preschoolers ages 3-5 are educationally centered, but still very fun. They are defined and explained below.
  • Amazon Fire HD 8 Kids Edition — This was created especially for kids, it’s durable, affordable, packed with age-appropriate content. Plus it has 2-year free replacement program.
  • FujiFilm Instax Mini LiPlay — The novelty of instant film is great for kids with a screen to prevent wasting film.
  • Wonder Workshop Dash Robot Wonder Pack- This robot connects to Android or iOS device for all sorts of play and learning. It’s best for the five-year-old age group. It is a remote control robot that lights up and makes sounds, but can be programmed with routines. It is compatible with Lego and other Wonder Kits.
  • VTech Touch and Learn Activity Desk — With VTEch Activity Desk kids get the hands-on activities that are critical to motor skill development. It uses a LED display, an interactive touchpad and sound to teach math basics, music, drawing and more.
  • Play-Doh Touch Shape to Life Studio — Preschoolers and kids of all ages love Play-Doh and this kit allows them to take their physical creations into the digital world with an iOS device.

Popular Video Games

Games in this list are popular because of their individual abilities to entertain and educate. This will be explained as each are discussed.
  • LEGO games — Since 2005, LEGO games have given kids ways to play with popular intellectual properties such as Star Wars, Lord of the Rings, Harry Potter, Jurassic Park, and many superhero franchises. With simple action, cooperative puzzles, and story lines mirroring the movies LEGO games game for preschoolers.
  • LittleBigPlanet 3 — With the main character Slackboy you will have puzzles easy enough for small kids to solve, but they have the most fun with level creator.
  • Super Mario Run — This is automatic runner with one-button touchscreen controls. Mario runs and you jump over gaps, hit power-ups, collect coins, and eliminate enemies.
  • Yooka-Laylee — This colorful adventure starring a cute chameleon Yooka and lovable bat Laylee is a great to play with your kids. It features cooperative multiplayer, where one person controls Yooka and the other controls Laylee.
  • Sonic Mania Plus — This is reincarnation of original Sonic. As their preschoolers play, it has parents reliving their childhood through their children.

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Popular Content Ages 5-7

Children 5-7 years old love to watch television, YouTube, and play games. Children in this age group, as well as all other age groups, love comedies, action/adventure shows, music shows, science fiction shows, and wildlife/animals.

Popular Content — Genres

  • Comedy was found to be an overall popular genre among kids.
  • In Brazil, the most popular genres among kids of all ages are action/adventure shows, comedy, music, and science fiction shows.
  • The most popular genres among children of all ages in South Africa are "humor and wildlife/animals."
  • "Humor and wildlife/animals" are the most popular among children 2-10 years old in the United Kingdom.

Popular Content — Media Type

  • According to the analysis conducted by Ofcom, about 98% of children from the United Kingdom, 5-7 years old, watch TV programs or films for 11 h 6 min a week. About 73% watch live broadcasts, and the same percentage watches video-on-demand content.
  • About 62% of children old 5-7 years spend 6 h 18 min a week playing games.
  • About 64% of children old 5-7 years spend 8 h 36 min a week watching YouTube, while about 11% of children of this age watch YouTubers or vloggers.

Popular Content — OTT services

  • According to another study conducted by Ofcom, about 44% of children ages 5-7 years use OTT service.
  • The study reported that 5-7-year-old children "are interested in watching content aimed at their age group."
  • Among favorite content children listed Paw Patrol (6%), Pokemon (4%), Films (4%) — they didn't specify which films, cartoons (4%) — they didn't specify which cartoons, Disney (3%) — they didn't specify which Disney program, SpongeBob SquarePants (3%), Horrid Henry (3%), Power Rangers (3%), and Peppa Pig (3%).

Popular Content — YouTube

  • Two in five (or about 39%) kids 5-7-years-old use only YouTube Kids app, 14% use YouTube Kids app and main YouTube website/app, while 45% use only YouTube website/app.
  • About 65% of 5-7-year-old children watch cartoons, animations, mini-movies, or songs, and about 61% watch funny videos/jokes/pranks or challenges.
  • Other popular types of YouTube content include music videos (43%), "how-to" videos or tutorials (34%), "game tutorials or 'walk-throughs’" (33%), and unboxing videos (32%).
  • About 25% of children in this age group love to watch "content posted by vloggers."

Popular Content — TV Programs

  • Popular programs among children 4-9 years were The Highway Rat, Strictly Come Dancing, 8 New Year's Eve Fireworks, Blue Planet II, The Gruffalo, Strictly Come Dancing Launch Show.
  • Among the most popular films were Moana, Trolls, Sing, The Boss Baby.

Popular Content — Games

  • About 63% of children 5-7-years-old play games on any device.
  • About 40% of children ages 5-7 years use a games console or games player such as Nintendo, PlayStation, Xbox, and Switch PS Vita.
  • About 35% of 5-7 year-olds play games online. Among popular online games mentioned by Ofcom's study are FIFA football games, Minecraft, Club Penguin, Animal Jam, and Moshi Monsters.

Research Strategy

To obtain information about the most popular content among kids between 5 and 7 years, we looked for statistics and research articles that are focused on kids' psychology and content consumption. Most of the information that we gathered was related to children of ages 5-7 years, specifically. For the information that represents the interests of children of a wider age group that fully embraces age group 5-7 years, we assumed that such information is a good representation of the interests of 5-7-year-olds as well as the interests of a whole group. While our focus was global, some data that were gathered were specific to the United Kingdom.
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Average Day of a 5-7 Year-Old

Combining available data about the daily habits of 5- to 7-year olds with information about younger school-aged children more generally provides insight into several features of an average day for a child in this age group. While many basic elements of a typical day are similar globally, the details of each feature can vary widely by country.

Wake-up Time


Offline Extracurricular Activities

Screen Time

  • Around 98% of children 8 years or younger in the United States live in a home with at least one internet-connected device. Children between the ages of 5 and 8 spend around 3 hours a day on screens. Similar statistics apply to Canadian children.
  • Although most American children spend more time on screens than recommended by the American Academy of Pediatrics, 75% of parents surveyed said that they believed their child spends the right amount or not enough time with screen media.
  • The government of Taiwan passed a law in 2015 creating fines for parents who let their children spend an excessive amount of time on screen media. The law did not define how much time was too much, however.


  • A study tracking the growth and development of 14,000 children born in the United States in 2001 found that when the children were kindergartners (typical age 5-6) their median bedtime was 8:30 pm. The earliest bedtime was 8 p.m., and 10% of the sample went to bed later than 9:30 p.m.
  • The 2012 study of English children born in 1991 and 1992 reports that the average bedtime for 6- and 7-year olds was around 8 p.m.
  • Children seem to be sleeping less overall over time although this varies by country.

From Part 02
From Part 04