Experiences that create empathy - technology
A Stanford University project titled "Becoming Homeless" used virtual reality to guide people through the experience of homelessness. A Benefit Studio project named "Project Empathy" composed of suggestive and remarkable experiences of individuals operating in the field of journalism, entertainment, and technology.
- A Stanford University project titled "Becoming Homeless" used virtual reality to guide people through the experience of homelessness. The study found that using VR had a longer-lasting impact on participants.
- In Becoming Homeless, participants go through a Standford developed seven-minute VR experience.
- The VR experience is composed of various interactive VR scenarios that happen when people lose their jobs.
- Scenes include the participant searching for items in their apartment to sell to pay for the rent, sheltering at a public bus stop, and similar scenes.
- Researchers noted that participants exhibit lasting positive perceptions toward homeless individuals in comparison to other people who either observed the narrative or interacted with the two-dimensional version.
- The researchers believe that the participants are more inclined to sign a petition in favor of affordable housing.
- According to Jamil Zaki, who acts as an assistant professor of psychology, the research has proven that empathy is not an inherent trait, but a condition that could be worked on, turned off and on diverse situations.
- In a study, 82% of individuals that went through the VR experience supported affordable housing compared to 67% who read the narrative.
- The research has proven that VR can have a positive impact on people.
- A Benefit Studio project titled "Project Empathy" composed of suggestive and remarkable experiences of some of the most exceptional creators in journalism, entertainment, and technology.
- The films are arranged to induce empathy via first-person experience, ranging from being a youth within the prison system in the United States to an isolated widow in India.
- These films present a unique filmmaker perspective in recreating someone's personal experience.
- The films collectively depict what it means to be human in today's society.
- The films enable the participants to have profound physical and emotional experiences of the countless prison inmates through the use of technology.
- Project Empathy improves understanding from the public of the experiences prisoners go through in the US prison system.
- It encourages a more robust and effective conversation on the importance of prison reform.
- The apparent success of the films' ability to improve empathy enabled Dream Corps to utilize the Day of Empathy to bring the Project Empathy experience to the U.S. Congress to allow the lawmakers to experience the prison system.
- Through a measure of the influence the films have on a person's empathy, researchers can comprehend their capacity to produce modifications at both a societal and individual level.
MY SKY IS FALLING
- "My Sky Is Falling" enables participants to experience foster care with all its varied complexities.
- The Harmony Institute and The Empathy Lab worked together on the project and utilized virtual reality to permit participants to immerse themselves in storytelling.
- My Sky Is Falling simulated the unpleasant experiences foster children go through.
- The Empathy Lab discovered that immersive experience assists in improving the feeling of empathy in the participant.
- The virtual reality experience helps to reduce pre-conceived notions.
- The participants are typically able to comprehend foster care better after going through it first hand.