Esports: Power Five Colleges

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Part
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Esports: Power Five Colleges: Part 1

Indiana University of Bloomington, Michigan State University, Ohio State University, Pennsylvania State University, and Rutgers University all have esports programs. The required information has been entered in the attached presentation.

INDIANA UNIVERSITY OF BLOOMINGTON

  • The university has 1 varsity team.
  • The esports program started in 1998.

MICHIGAN STATE UNIVERSITY

  • The university has 115 varsity teams.
  • The esports program started in 2005.

OHIO STATE UNIVERSITY

  • The university has 39 varsity teams.
  • The esports program started in 2019.

PENNSYLVANIA STATE UNIVERSITY

  • The university has 202 varsity teams.
  • The esports program started in 2011.

RUTGERS UNIVERSITY

  • The university has 12 varsity teams.
  • The esports program started in 2014.

RESEARCH STRATEGY

We were unable to find information on the number of each schools' club level teams. To find this information, we first searched through each school esports website. While we were able to find the year the programs were established and the number of varsity teams for some schools, information specific to the number of club level teams was not available.
Our next approach was to search through college organizational and competition websites. We hoped that these websites had information on club level teams from these universities. We searched college-wide athletic pages and esports college websites such as Tespa, the Collegiate Star League, and AVGL. While we were able to find the number of players and varsity teams, the number of club level teams was not available.

We broadened the search and conducted an extensive search on social media esports pages of these schools. We searched through sites such as Facebook, Twitter, Twitch, and Discord. We hoped to find any information that could help us determine the number of club level teams of these universities. This strategy was not successful because we were not able to find any useful information regarding the number of club level teams, the majority of articles and posts we found were about general esports events.
As a last resort, we attempted to triangulate this data. We tried to find information on club level competitions from news publications and esports club competition websites. We hoped to find the number of club level teams from these competitions. This strategy was not successful because we were only able to find information on teams that won these competitions.
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Part
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Esports: Power Five Colleges: Part 2

The University of Illinois has the most clubs within their eSports program, with approximately 2,401 players participating in eleven clubs. Two clubs make up Northwestern University’s eSports program, with 700 players. Complete details about the remaining Power Five colleges are presented below and within the attached presentation.

UNIVERSITY OF MARYLAND

  • The University of Maryland eSports group was founded on September 22, 2016.
  • Eight clubs and approximately 1,803 players make up the University of Maryland’s gaming group.
  • Games that are played include, but are not limited to, Overwatch, Hearthstone, Rocket League and League of Legends.

UNIVERSITY OF MICHIGAN

  • The University of Michigan eSports group is expected to begin sometime this fall.
  • Before this, students attending the University of Michigan who competed in eSports competitions were known as the Arbor eSports team.
  • Eight teams and approximately 1,186 players compete in eSports games.
  • These games include, but are not limited to, League of Legends, Overwatch, Fortnite, Dota 2, and Super Smash Bros Melee.
  • Also, the University of Michigan is ranked eleventh on the "Top 20 Colleges for League of Legends eSports Gamers."

NORTHWESTERN UNIVERSITY

  • Northwestern University eSports team was founded in 2014, though the university did not recognize them until the following year in 2015.
  • Approximately 700 players make up two clubs at Northwestern University.
  • These two clubs play League of Legends and Super Smash Bros exclusively.

PURDUE UNIVERSITY

  • Purdue University Gaming Group (PUGG) was founded in 2000.
  • Currently, an approximate 296 players play in ten clubs for PUGG.
  • Games these clubs play include but are not limited to Overwatch, League of Legends and Dota 2.
  • Additionally, Purdue University is ranked fourteenth in the "Top Colleges for League of Legends eSports Gamers."

UNIVERSITY OF ILLINOIS

  • The University of Illinois founded its eSports group in 2015.
  • Eleven clubs play in teams and are made up of approximately 2,401 players.
  • Games played include, but are not limited to, Rainbow Six: Siege, Smite, Heroes of the Storm, and Hearthstone.

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Part
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Esports: Power Five Colleges: Part 3

The dates when the Power Five colleges joined the esports arena are Iowa (2018), Minnesota (2015), Nebraska (2014), Wisconsin (2009), and Utah (2014). Some of their esports activities were also commonly identified to be community bonding through game playing and hosting/participating in esports competitions. The number of teams for each college and other information is also contained in the slide.

UNIVERSITY OF IOWA

  • The University of Iowa creates a community platform through esports where fellow gamers can meet and have fun. Other esports activities of the school include, among other things, hosting events such as game nights and LAN parties.
  • The esports program started in 2018 and has a current membership of 687 players. The start date for the program is further corroborated by the esports community efforts of the varsity.
  • There are four teams of the esports club for different identified competitions, namely Overwatch, CS:GO, Rocket League, and Call of Duty.
  • There are no teams for the varsity.

UNIVERSITY OF MINNESOTA

UNIVERSITY OF NEBRASKA

  • Students of the varsity were part of the official collegiate 'League of Legends' tournament that spanned a seven weeks. The school invariably supports esports activities all the way.
  • The esports club program started in 2014 and has a membership of 95 players.
  • The varsity team picked by the club participated in the League of Legends tournament.
  • Two other club teams participate in competitions such as Dota 2 and Hearthstone.

UNIVERSITY OF WISCONSIN

  • There will be an esports activity at the Chamberlin Hall of the university come 19 October, 2019. The program is tagged 'October Esports Crossover.'
  • One of the esports activities of the university is the official launching of its varsity team come 2020, and the team is suited to represent the varsity in the upcoming events further down the year.
  • The esports program started in September 2009 and has a current membership of 1,156 players.
  • There are no teams for the varsity, but one is underway.
  • The Madison esports club is the only club identified with teams involved in the following completions/tournaments: "League of Legends, Dota2, Counter-Strike: Global Offense, Hearthstone, Smite, Rainbow Six Siege, Rocket League, and Overwatch."

UNIVERSITY OF UTAH

  • The University of Utah esports activities includes involving its students in collegiate national and regional esports tournaments. It also hosts similar competitions and tournaments on its campuses.
  • The esports club program started at the university in August 2014 and has a current membership of 1,242 players.
  • There are four teams for the varsity's official esports program since its establishment in 2017, while the esports club has teams involved in 14 competitions/tournaments.

RESEARCH STRATEGY

We started our findings by looking through official esports sites and social platforms of the Power Five colleges. We also looked at reported articles in the new stream and the discord app of each. Through concise research, we were able to establish some esports activities of the Power Five colleges. We also determined the year when the school entered the esports area either through the club teams or the varsity teams. Through our findings, we realized all the schools first gained entry into the esports arena through the club teams. More so, no official varsity team could be identified with some schools at the moment.

Even though it is optional, we tried getting data on the team's success, but none was available. However, we used the Discord app of four colleges to determine the total number of players available. The discord app for the University of Nebraska was unavailable, but we were able to decide on its total number of players through its official website page.



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Part
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Atlantic Coast Conference: Esports Overview

The Atlantic Cost Conference (ACC) universities with an esports team include University of North Carolina, Syracuse University, NC State, Georgia Tech, University of Louisville, Wake Forest University, Pittsburgh University, Duke University, Florida State University, Miami University, Boston College, Virginia Tech, and Clemson University. A slide has been created for each university in the attached presentation.

CLEMSON UNIVERSITY

VIRGINIA TECH

BOSTON COLLEGE

  • Here is a link to the main site of the Esports Club of Boston College.
  • Additionally, here is its Facebook page.

MIAMI UNIVERSITY

FLORIDA STATE UNIVERSITY

DUKE UNIVERSITY

PITTSBURGH UNIVERSITY

  • Here is a link to the official website of Pittsburgh University's chapter of Tespa.
  • The University of Pittsburgh Esports Club is relatively new, and its objective is to bring together the smaller gaming communities, while organizing numerous in-house games and tournaments.

WAKE FOREST UNIVERSITY

  • Here is a link to the official website of the Wake Forest University E-Sports Association.
  • Their primary goal is to develop a community and venue where gamers can competitively play.

UNIVERSITY OF LOUISVILLE

  • Here is a link to the website of the University of Louisville's chapter of Tespa.
  • Currently, it consists of 110 members and around 18 competitive teams. Its name is the Cardinal Esports Club.

GEORGIA TECH

  • Here is a link to the Twitter page.
  • Also, here is a link to the website of Georgia Tech's chapter of Tespa.

NC STATE

SYRACUSE UNIVERSITY

UNIVERSITY OF NORTH CAROLINA


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Part
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Pac-12 Conference: Esports Overview

Stanford University and the University of South Carolina are two examples of universities that have esports teams. All the information has been included in the attached spreadsheet.

Pac-12 conference schools that have esports teams:



Part
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Part
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Southeastern Conference: Esports Overview

There are 14 Southeastern Conference schools that have esports teams. A side has been created for each school in the Google presentation document. These schools are:
Part
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Part
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Atlantic Coast Conference Esports: Part 1

Clemson University, Virginia Tech University, Boston College, Miami University, and Florida State University all have esports programs, although Miami University is the only school with a varsity program. For further details, see this presentation.

Clemson University

Virginia Tech University

  • Virginia Tech does not have any varsity teams.
  • The organization has club teams for the games League of Legends, CS: GO, and Overwatch. They total to 101 club teams.
  • The esports program does not have a publicly stated date of founding, but it joined Twitter in 2017.
  • The association has around 343 members.

Boston College

Miami University

  • Miami has four varsity teams and 85 club teams.
  • The team was established in 2016.
  • The team has won games against Florida, Georgia Tech, and Akron.
  • Miami’s Overwatch team won the 2017 National Association of Collegiate Esports championship.

Florida State University

Research Strategy

To find information on each schools' esports program, our research team conducted a methodical search of social media, college organizational websites, competition websites, and other related publications and organizations. This search led us to all the required information.

For social media, we searched Facebook, Twitter, Twitch, YouTube, and Discord. We found that the use of Facebook and Twitter was frequent and structural across the different schools' programs. Based on this understanding of the importance of these websites, we determined that it was a safe assumption to substitute the founding date of the esports program for the creation date of the Facebook and Twitter profiles when the founding date was not stated.

For college organizational websites, we searched college-wide athletic pages, esports college websites, and Orgsync, which is a platform used by student associations across the US. These websites often had information on the number of members and the founding date.

For competition websites, we searched Tespa, the Collegiate Star League, and AVGL. These websites often provided more accurate and detailed information than the programs' websites, because they serve as a direct source of the data created from students competing in these programs. So, they were good sources of the number of teams, the number of members, and the success of the teams.

Finally, we also searched other news publications and esports organizations for specific details that were not available in the previously mentioned sources. For example, the Next College Student Athlete page has a list of all the college with varsity esports programs. This page helped determine which schools did not have varsity programs.


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Part
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Atlantic Coast Conference Esports: Part 2

Georgia Tech's eSports program consists of 173 clubs with approximately 1,351 players and Duke University's eSports program was founded in 2019 and has established ten clubs. In the attached presentation the requested information can be found.

ESPORTS ACTIVITIES IN THE ATLANTIC COAST CONFERENCE

  • Duke University’s eSports program was founded early this year and has ten teams that are labeled as clubs. Some games these teams play competitively include but are not limited to FIFA, Fortnite, Apex Legends, Mario Kart, and League of Legends.
  • Pittsburgh University’s eSports program was founded in 2018 and consists of six clubs, all of which play competitively. Some games these clubs play competitively include but are not limited to Legends, Hearthstone, League of Legends, Rainbow Six Siege, Super Smash Bros, and Overwatch.
  • The eSports program at Wake Forest University was founded in 2011 and currently has twelve teams that are labeled as clubs. Some games that these teams play competitively include League of Legends, Overwatch, Hearthstone, and Super Smash Bros Melee.
  • The eSports program of the University of Louisville was founded in 2014 and has approximately 181 players participating in their events. The program consists of eighteen clubs and the games played include but are not limited to Counterstrike: Global Offensive, League of Legends, and DOTA 2.
  • Though the exact year is unknown, Georgia Tech states that the eSports program was founded in the early 2000s across all platforms. Georgia Tech’s eSports program is made up of 173 clubs and has 1,351 participating players. Some games played include, but are not limited to, Starcraft, DOTA 2, Overwatch, Heroes of the Storm, and Rocket League.

RESEARCH STRATEGY

To obtain the number of varsity-level teams and/or clubs, and the number of players at each university, we utilized the social media profiles that each university was present on. Most of these profiles were on sites such as Facebook, Discord, and Tespa. On these platforms, the founding year for each eSports program for all universities was found as well. Wake Forest University did not, however, disclose its founding year. The founding year for this university was found in a profile on Facebook that was used by the university in 2011. As this was the oldest discovered source for the eSports program at Wake Forest University, it was assumed that this was its founding year. Likewise, the exact founding year for Georgia Tech's eSports program was not discovered but was instead expressed as having been founded in the early 2000s across a multitude of platforms.
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Part
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Atlantic Coast Conference Esports: Part 3

NC State University was founded in 2015, while Syracuse University 19 club teams. Further information can be found on slides 12-14 in the attached presentation.
The schools are:


REASEARCH STRATEGY

To find information on each schools' esports program, our research team conducted a methodical search of social media, college organizational websites, competition websites, and other related publications and organizations. This search led us to all the required information.

For social media, we searched Facebook, Twitter, LinkedIn, and Discord. We found that the use of Facebook and Twitter was frequent and structural across the different schools' programs. Based on this understanding of the importance of these websites, we determined that it was a safe assumption to substitute the founding date of the esports program for the creation date of the Facebook and Twitter profiles when the founding date was not stated, as was the case for North Carolina University.
Finally, we also utilized other news publications and esports organizations for specific details that were not available in the previously mentioned sources. For example, the Next College Student Athlete page has a list of all the college with varsity esports programs. This page helped determine that these schools did not have varsity programs.

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Part
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Big 12 Conference Esports: Part 1

The Lowa State university, Kansas State University, University of Oklahoma, West Virginia University and Baylor University all have esports programs. The required information has been entered in the attached presentation.

THE LOWA STATE UNIVERSITY

KENSAS STATE UNIVERSITY

UNIVERSITY OF OKLAHOMA

WEST VIRGINIA UNIVERSITY

BAYLOR UNIVERSITY

  • The esports program started in 2019.

RESEARCH STRATEGY

We were unable to find information on the number of each schools' club level teams. To find this information, we first searched through each school esports website. While we were able to find the year the programs were established and the number of varsity teams for some schools, information specific to the number of club level teams was not available.
Our next approach was to search through college organizational and competition websites. We hoped that these websites had information on club level teams from these universities. We searched college-wide athletic pages and esports college websites such as Tespa, the Collegiate Star League, and AVGL. While we were able to find the number of players and varsity teams, the number of club level teams was not available.
We broadened the search and conducted an extensive search on social media esports pages of these schools. We searched through sites such as Facebook, Twitter, Twitch, and Discord hopping to find any information that could help us determine the number of club level teams of these universities. This strategy was not successful because we were not able to find any useful information regarding the number of club level teams, the majority of articles and posts we found were about general esports events.
As a last resort, we attempted to triangulate this data. We tried to find information on club level competitions from news publications and esports club competition websites. We hoped to find the number of club level teams from these competitions. This strategy was not successful because we were only able to find information on teams that won these competitions.
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Part
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Big 12 Conference Esports: Part 2

The University of Texas Austin has one eSport varsity team and one eSport club. The eSports program of the university started in 2011, and the team won the 2019 South Conference Playoffs. The rest of the findings can be found in slides 7 to 11 of the attached presentation, and below are some of the findings.

ESPORTS ACTIVITIES

  • The University of Kansas does not have an existing eSport club or team.
  • Oklahoma State University lists eSports as one of its clubs. However, further information, such as their performances or number of teams, was not provided.
  • The University of Texas Austin has one eSport team with seven members, six of whom are official members and one a substitute. Its eSport team was established in 2011.
  • Texas Tech University has one eSport team, and the team was established in 2017.
  • Texas Christian University lists eSport as one of the clubs at the university. However, further information about the club or its eSports activities was not provided.

RESEARCH STRATEGY

Most of the requested information was directly obtained from the universities' websites where they list the clubs and sports activities offered. For the requested information not readily available on their websites, we scoured eSport league report publishers to locate team performances in various competitive platforms, including the South Conference Playoffs and the IvyLoL Premier League.
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Part
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Pac-12 Conference Esports: Part 1

The information on esports at Stanford University, University of South California, University of Washington, University of Oregon, Arizona State University, and University of Utah have been provided in the attached slide show presentation.

RESEARCH STRATEGY

To determine the total number of varsity teams as the University of South Carolina, we counted the number of games that each team reports playing on the NACE website and added them together:
9 (USC Sumpter) + 5 (USC Union) = 14
Since the search results are not saved in the link, we also added a screenshot of the results to this Google document for reference.

To determine the number of club teams at the University of South Carolina, we added the number of teams from each of the four TESPA chapters, plus the teams reported by USC Columbia on the school website:
54 (USC) + 3 (USC Aiken) + 16 (USC Sumpter) + 4 (USC Upstate) + 10 (USC Columbia) = 87


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Part
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Pac-12 Conference Esports: Part 2

The full details regarding the dates of entry into the esports arena, number of varsity- and club-level teams, number of players, and any available news on the success of esports teams for University of Colorado Boulder (CU Boulder), Washington State University (WSU), University of California Berkeley (UC Berkeley), University of Arizona, University of California Los Angeles (UCLA), and Oregon State University (OSU) are summarized below and in the following slide deck.

UNIVERSITY OF COLORADO, BOULDER

WASHINGTON STATE UNIVERSITY

UNIVERSITY OF CALIFORNIA, BERKELEY

  • UC Berkeley's esports team, Esports@Berkeley, was founded in 2009.
  • UC Berkeley does not have any varsity esports teams.
  • The UC Berkeley esports league has 6 division 1 teams and 3 division 2 club-level teams playing across six games including Overwatch, Dota 2, Hearthstone, League of Legends, Starcraft II, and Counter Strike: Global Offense.
  • The esports team has over 120 collegiate student-athletes participating.
  • The team won first place for the 2016 Tespa Collegiate Series: Overwatch Tournament.

UNIVERSITY OF ARIZONA

  • The University of Arizona's esports entered the esports arena in 2009.
  • The University of Arizona has no varsity esports teams.
  • There are currently 65 competitive club-level teams.
  • There are currently 312 Tespa member players for University of Arizona.

UNIVERSITY OF CALIFORNIA, LOS ANGELES

OREGON STATE UNIVERSITY

  • OSU entered the esports arena in May 2016.
  • OSU has no varsity esports teams.
  • There are six club-level teams for OSU esports, one for each server: Mumble Voice, Discord Server, Minecraft, Counter-Strike, TF2, and IRC.
  • There are currently 392 players on OSU esports' Steam community page.
  • The OSU Esports team has hosted local area network (LAN) parties with 200-300 attendees in games like DOTA 2, League of Legends and CS:GO.
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Southeastern Conference Esports: Part 1

The required information have been provided in slides 2-6 of the attached slideshow. Among the universities examined, Texas A&M University has the largest esports program based on the number of varsity teams (160).

SELECTED FINDINGS

  • Auburn University has five varsity esports teams.
  • Louisiana State University has 70 varsity esports teams.
  • Mississippi State University has 20 varsity esports teams.
  • Texas A&M University has 160 varsity esports teams.
  • The University of Alabama has 30 varsity esports teams.
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Southeastern Conference Esports: Part 2

The information on esports at University of Arkansas, University of Florida, University of Georgia, University of Kentucky, and the University of Mississippi (Ole Miss) has been provided in the attached slide show presentation.

RESEARCH STRATEGY

To determine the number of club teams at the University of Arkansas (UARK), we added the number of teams from each of the two TESPA chapters: 50 (UARK) + 1 (UARK Little Rock) = 51.


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Southeastern Conference Esports: Part 3

The esports program in the University of Missouri began in 2018, while that of the University of South Carolina started in 2015. The University of Tennessee has an esports program with a total of 1,343 players, 11 club teams, and four varsity-level teams. Details are available below as well as in slides 12-15 of the Esports: Southeastern Conference slideshow.

UNIVERSITY OF MISSOURI

  • In 2018, the University of Missouri announced that it was beginning an esports program.
  • The 2019-2020 academic year will be the university's Tigers team's inaugural season.
  • The Tigers will compete in League of Legends, Overwatch, and Rocket League during its inaugural season. These are also the only games for which there are esports club teams in the university.
  • The Overwatch team has nine players, while there are four players in the Rocket League team and eight players in the League of Legends team, a total of 21 players.

UNIVERSITY OF SOUTH CAROLINA (USC)

  • The esports program started in 2015.
  • USC Sumter's esports program marked its entry into its third year by participating in the NACE Overwatch tournament in 2017 for the first time, making the university one of the first to have a varsity esports team.
  • The esports program includes six games: League of Legends, Overwatch, HearthStone, CS:GO, Rocket League, and Smite, each of which has a club team.
  • They participate in three eSports leagues: National Association of Collegiate eSports (NACE), TESPA, and Collegiate Star League (CSL).
  • As of 2017, there were 30 players in the program.
  • On March 15, 2018, USC Sumter's esports Overwatch team, the Fire Ants, won Lebanon Valley College esports' Overwatch team.

UNIVERSITY OF TENNESSEE

  • The esports program, UTK Esports, started in 2016.
  • It currently has a total of 1,343 players.
  • The program has a total of 11 club teams.
  • As of February 2019, UTK Esports had teams competing in four games, including Overwatch, Rocket League, Call of Duty: Black Ops 4, and Rainbow Six Siege.
  • As of February 2019, the UTK esports' Overwatch team had overall records of 3-3 and 2-2 ("slightly above-average results"), respectively, in the national and regional leagues of the Tespa Overwatch Collegiate Championship.

VANDERBILT UNIVERSITY

  • Vanderbilt Gaming is the university's student organization responsible for gaming activities. It organizes on-campus late-night gaming events featuring games such as League of Legends, Smash, Mario Kart, 2K18, Dragon Ball Z, and FIFA18, among others. These gaming events are known as Vandy_LAN conventions.
  • Vanderbilt Gaming started in 2014.
  • Vanderbilt's League of Legends team was one of the 32 teams (out of 500 schools) that qualified to attend the open qualifier for the 2016 uLoL Campus Series.

RESEARCH STRATEGY

To find information about Vanderbilt University's esports activities, we searched through the university's website and found that it has a student organization, Vanderbilt Gaming, which is responsible for organizing on-campus gaming events. On searching through the website for Vanderbilt Gaming, we did not find any indication that there are club teams or varsity-level teams. However, we discovered that its gaming conventions, called Vandy_LAN, feature esports such as League of Legends (for which interested participants are invited to register to win various prizes).

We then searched through Vanderbilt Gaming's Facebook and Twitter pages to see if they posted about their club activities or varsity teams. However, the only posts related to its gaming activities were about its Vandy_LAN conventions. We learned that Vandy_LAN VII, which held on March 25, 2017, had 550 attendees, a record at the time.

We then searched for news reports from gaming and college-focused websites such as GameDesigning.org and OnlineCollegePlan.com and found that the university's League of Legends team qualified to attend the open qualifier for the 2016 uLoL Campus Series. However, a further search did not reveal any information about the university's esports gaming activities at club level or varsity level. As such, we could also not determine the total number of players in its esports team.

For the University of South Carolina, the school's website does not have detailed information about its esports program. It only provided a list of games and esports leagues in which its esports teams compete. However, through an article from a third-party news website, we learned that the school's esports team participated in the NACE Overwatch tournament in 2017, making the university one of the first to have a varsity esports team. We also tried to search through the programs' website for details, but it is still under construction. Therefore, we could not determine if they have varsity-level teams that participate in other games apart from Overwatch.
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Non-Power Five Colleges-Esports: Part 1

Ten non-Power Five colleges that have esports teams/programs, which are provided in the attached presentation, are Miami University (Ohio), Boise State University, Georgia Southern University, Georgia State University, University of California-Irvine, University of Akron, Western Kentucky University, College of St. Joseph, Bellevue University, and Harrisburg University.

NON-POWER FIVE COLLEGES WITH ESPORTS PROGRAMS/TEAMS

Research strategy:

In order to provide the non-Power Five colleges, we made sure the institutions we identified as having an esports program were not part of the Power Five college list.




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Non-Power Five Colleges-Esports: Part 2

Ten non-Power Five colleges that have esports teams/programs have been included in the Google presentation document. These colleges are:

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Non-Power Five Colleges-Esports: Part 5

Slides 42-51 of this Google slide presentation lists ten US colleges that are not in the Power Five and have Esports teams/programs.

These colleges are:
  • Academy of Art University is active in many Esports titles and has a dedicated room for Esports.
  • The University of Belmont is active in PC titles like LoL, DOTA, HoS, CS:GO, Hearthstone, and Console Games like Rocket League, and Smash Brothers.
  • Ashland University provides scholarships and travel support for students competing in Esports.
  • Grand View University sanctioned Esport in August 2017, joining the National Association of Collegiate Esports (NAC).
  • California State Polytechnic University, Pomona promotes Esports on and off-campus by holding tournaments, reaching out to other Esports organizations and encouraging members to go to large-scale events such as MLG.
  • The University of Toledo fosters "a strong community celebrating gaming, Esports and geek culture, providing students with a platform for their future careers."
  • Kennesaw State University is active in titles like League of Legends, to StarCraft, to Super Smash Bros.
  • Castleton University lists Esports as one of the many club sports in the university.
  • Northeastern University has 6 competitive teams. There are tryouts and weekly practice sessions for these teams.
  • Grand Canyon University fields nearly 100 collegiate players across 17 teams and participates in major titles including Overwatch, League of Legends, Hearthstone, and Fortnite.
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Non-Power Five Colleges-Esports: Part 6

Detailed information related to esports activities of the requested universities can be found in this presentation in slide 2-11 and the following findings.

Miami University (Ohio)

  • The varsity esports program at Miami University has major three teams for the games League of Legends, Overwatch, and Hearthstone. However, it is stated in its official Facebook and website page that they also compete in various other games, such as Counter Strike: Go, Rocket League, Rainbow Six Siege, Smash, DotA 2, Call of Duty, NBA 2K, and Fortnite.
  • Although the club was founded in 2012, according to its Facebook page, the year the esports program started in September 2016.

Boise State University

  • Boise State University's Varsity Esports Program has five teams that focus on various games, including League of Legends, Overwatch, Heroes of the Storm, Rocket League, and Hearthstone.
  • The Varsity Esports program was launched in 2017.

Georgia Southern University

  • Georgia Southern University's Varsity Esports Program has various teams to play different games, including Overwatch, Rocket League, Super Smash Bros., PUBG, League of Legends, Call of Duty, and Counter Strike: GO.
  • The program was launched in 2016.

Georgia State University

  • Georgia State University's Varsity Esports Program has teams that play for games such as League of Legends, Hearthstone, Overwatch, Dragon Ball FighterZ, SMITE, Paladins, and Brawlhalla.
  • The program was launched in 2017.

University of California-Irvine

  • This university's Varsity Esports Program has teams that focus on League of Legends and Overwatch.
  • The program itself was announced in 2016.

University of Akron

  • The University of Akron's Varsity Esports Program has teams for League of Legends, Counter Strike: GO, Overwatch, Rocket League, and Hearthstone.
  • The program was announced in 2018.

Western Kentucky University

  • The Western Kentucky University's Varsity Esports program has teams that play for two different games including Overwatch and Rocket League.
  • The program was launched in the spring of 2016.

College of St. Joseph

  • The College of St. Joseph's Varsity Esports program has teams for numerous games, such as League of Legends, Fortnite, Rocket League and Hearthstone.
  • The program was launched in 2017.

Bellevue University

  • Bellevue University's Varsity Esports program has teams that play for two different games including Overwatch and League of Legends.
  • The program was finalized in the fall of 2017.

Harrisburg University

  • Harrisburg University's Varsity Esports program has teams that focus to play multiple games, such as League of Legends, Overwatch, and Hearthstone.
  • The program was released in 2017.
Part
24
of twenty-seven
Part
24

Non-Power Five Colleges-Esports: Part 7

The required information have been provided in slides 12-21 of the attached slideshow. Launched in 2013, the esports program at South Dakota School of Mines and Technology has the longest history among the universities examined.

SELECTED FINDINGS

RESEARCH STRATEGY

Eastern Kentucky University and New Jersey City University do not have official esports programs. Eastern Kentucky University has only hosted an esports competition in 2018 called Bluegrass State Games eSports Event. New Jersey City University last hosted an esports competition in 2016 called Street Fighter V Skirmish.
Part
25
of twenty-seven
Part
25

Non-Power Five Colleges-Esports: Part 8

Information regarding the esports activities of the assigned Non-Power Five colleges has been provided in slides 22 to 31 of the attached presentation. Below is a summary of the key findings.

SUMMARY OF FINDINGS

RESEARCH STRATEGY

To find the requested information, we looked through the respective websites of the 10 Non-Power Five colleges. We found that Maryville College does not have an esports program. The institution only focuses on golf, soccer, softball, tennis, and volleyball.

Part
26
of twenty-seven
Part
26

Non-Power Five Colleges-Esports: Part 9

Out of the listed non-Power Five colleges, Full Sail University entered the esports arena the earliest, as it launched its esports program in 2014. The requested information has been provided in slides 32-41 of the attached presentation.

UNIVERSITY OF PIKEVILLE

  • The University of Pikeville has three varsity level teams in its esports program, namely for Overwatch, League of Legends, and Hearthstone.
  • It currently has one club level team in its esports program.
  • The university launched its esports program in the year 2015.

UNIVERSITY OF PROVIDENCE

  • The University of Providence has four varsity level teams in its sports program.
  • It only has one club level team in its esports program.
  • The university entered the esports arena in 2018.

UNIVERSITY OF RIO GRANDE

  • It does not have any club level teams yet.

WAGNER COLLEGE

  • Wagner College has a total of four varsity level teams in its esports program.
  • It currently does not have any club level teams in its esports program.
  • The university developed its esports program in 2018.

WEST VIRGINIA WESLEYAN COLLEGE

  • West Virginia Wesleyan College has three varsity level teams in its esports program.
  • It does not have any club level teams in its esports program.
  • The university began its esports program in 2018.

WICHITA STATE UNIVERSITY

  • Wichita State University has four varsity teams in its esports program.
  • It has one club level team in its esports program.
  • Wichita State University launched its esports program in the year 2019.

KING UNIVERSITY

  • King University has only one varsity level team in its esports program.
  • It has one club level team in its esports program.
  • The university began its esports program in 2018.

LACKAWANNA COLLEGE

  • Lackawanna College has three varsity level teams in its esports program.
  • It does not have any club level teams in its esports program.
  • The university added its esports program in 2018.

EMBRY RIDDLE AERONAUTICAL UNIVERSITY

  • Embry Riddle Aeronautical University has four varsity level teams in its esports program.
  • It does not have any club level teams in its esports program.
  • The university added its esports program in 2017.

FULL SAIL UNIVERSITY

  • Full Sail University has five varsity teams in its esports program.
  • It does not have any club level teams in its esports program.
  • The university added its esports program in the year 2014.


Research Strategy:

The University of Rio Grande currently does not have an official esports program. It has registered with the National Association of Intercollegiate Athletics (NAIA) and is in the process of recruiting for esports.
Part
27
of twenty-seven
Part
27

Non-Power Five Colleges-Esports: Part 10

Ashland University, Kennesaw State University, Castleton University, and Grand Canyon University all launched their esports programs in the year 2018. Meanwhile, California State Polytechnic University (Ponoma) started its esports program in 2012. The requested information regarding the esports activities of the specified non-Power Five colleges has been entered into slides 42 through 51 of the attached spreadsheet.

Academy of Art University

  • The Academy of Art University does not currently have any varsity level esports teams.
  • The Academy of Art University has a total of 39 club level teams in its esports program.
  • It started its esports program in 2016.

Belmont University

  • Belmont University does not have any varsity level esports teams.
  • Belmont University has eight club level teams in its esports program.
  • It began its esports program in 2016.

Ashland University

  • Ashland University has six varsity level esports teams.
  • Ashland University does not currently have any club level teams in its esports program.
  • It launched its esports program in the year 2018.

Grand View University

  • Grand View University has two varsity level teams in its esports program.
  • The university does not have any club level teams in its esports program.
  • It launched its esports program in 2017.

California State Polytechnic University, Pomona

  • California State Polytechnic University (Ponoma) does not have any varsity level esports teams.
  • It has a total of 115 club level teams in its esports program.
  • It began its esports program in 2012.

University of Toledo

  • The University of Toledo does not have any varsity level teams in its esports program.
  • The University of Toledo has 27 club level teams in its esports program.
  • It started its esports program in the year 2013.

Kennesaw State University

  • Kennesaw State University does not have any varsity level teams in its esports program.
  • Kennesaw State University has eight club level teams in its esports program.
  • It launched its esports program in 2018.

Castleton University

  • Castleton University does not have any varsity level teams in its esports program.
  • Castleton University only has one club level esports team.
  • It began its esports program in 2018.

Northeastern University

  • Northeastern University does not have any varsity level teams in its esports program.
  • The university currently has six club level teams in its esports program.
  • It began its esports program in 2017.

Grand Canyon University

  • Grand Canyon University has 17 varsity level teams in its esports program.
  • Grand Canyon University has 51 club level teams in its esports program.
  • It began its esports program in 2018.
Sources
Sources

From Part 02
Quotes
  • "“Even though we have 700 in our club, we think there is at least double that in just gamers at school. It’s not necessarily the same kind of traditional sports feel where you kind of have to be born with the right body build or the right height or weight class. A lot of gaming can be done by just around anybody,” says James Yoon, Northwestern University eSports Club co-founder."
Quotes
  • "ESports Club, formed in 2014 and officially recognized in 2015, was created after the merger of two older groups, one focused on online multiplayer battle-strategy game League of Legends and another on crossover fighting video game Super Smash Bros. "
Quotes
  • "Currently, there are regular meetings for League of Legends and the Super Smash Bros. Series. While other franchises currently do not have regular meetings (although players are provided with several avenues of communication), if enough interest is expressed they can be added."
Quotes
  • "Purdue University Gamers Group, more commonly known as PUGG, was started in Fall 2000 to promote video gaming in general at Purdue University."
From Part 08
From Part 13
From Part 23
From Part 24
From Part 26
Quotes
  • "This is the official website of the West Virginia Wesleyan College "
From Part 27