Entry Level Processors

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Entry Level Processors

Efforts to find reports, articles, and relevant press releases which provide information about the breakdown of use of entry-level computers prove that such information is largely unavailable within public domains. However, we were able to determine that there is currently no evidence which supports a correlation or behavioral pattern associations between the ownership of entry-level computers and how they may be used.

In addition to this, we found that DIY computer builders today often decide to purchase entry-level processors because they are more portable, power efficient, and affordable, yet are still capable of performing mainstream tasks just as well as high-performance processors. For this reason, the features DIY computer builders pay careful attention to include the processors' brand modifier, generation, and family—direct indicators of these parameters.

We also found that although Intel currently comprises a bigger overall market share in the global computer processor market, AMD dominates the global entry-level processor segment. Furthermore, AMD also has begun exhibiting dominance in European markets thanks to the success of its entry-level processors in Germany.


CNet recently published an article which discusses the current cost efficiency of processors in terms of speed. According to the article, aside from being significantly cheaper, entry-level processors have appealed to DIY computer builders because of their current speed. It was mentioned that years ago, builders could immediately tell which processors were faster simply by taking note of the base specifications such as clock speed or number of processors. Nowadays, however, classifications of performance have gotten a lot more complicated. The article states that a new processor labeled as i7 could sometimes perform significantly worse compared to an older one labeled as duo-core. In addition to this, less expensive processors are currently capable of handling the demands of mainstream users—which is the typical market for entry-level processors.

Sources also indicate that the more affordable processors are often designed to be more portable and power efficient.


Such demands of this demographic usually include web-browsing, managing emails, and word processing. For this reason, the cheaper entry-level processors have proven to be the current better choice both for builders and users that do not intend to use computers for intensive tasks such as hardcore gaming, rendering, and video editing.


How To Geek published an article that provides a walkthrough for building a computer. The article states that the computer components which builders need will depend entirely on the intended purpose for the machine. This applies to both enthusiasts looking to build a powerful gaming rig and to those looking for entry-level computers for non-intensive tasks.

After consulting articles by computer media websites such as Laptop Magazine, technology resource databases such as Laptop Study, and curated compilations of metrics by tech companies such as Livestream, we found that there is a lack of comprehensive surveys which show the features DIY computer builders deem most important when purchasing or working with entry-level processors. In light of this, we redirected our research toward guides—directed toward computer builders—for choosing the proper processor.

Laptop Magazine is a New York-based information resource for product evaluations for computers and components. In an article they recently published, they presented a chart which categorizes processors into five different classes depending on their price. The top-of-the-line processors such as the Intel i7H Series is typically used for workstations and intense gaming. AMD's Ryzen Mobile 7 and the Intel U Series chipsets are slightly cheaper but are still capable of handling somewhat heavy tasks and gaming. Just below are the mid-level chipsets such as the AMD Ryzen Mobile 5, which is designed for everyday tasks and light gaming. Entry-level chipsets such as the Intel Core M series were stated to offer portability and decent enough performance, but were significantly cheaper. Lastly, the least powerful options such as the Intel Atom series were also designed to cost the least.

Laptop Magazine's guide also contains a breakdown of the displayed model names of computer processors and how builders interpret them.

Typically following the brand, processor names would usually have a brand modifier. An example of this is the i7 in the Intel i7 family of chipsets. This is often a direct indicator of the performance level of the processor. Intel categorizes their chipsets as either i3, i5, or i7, with i3 being the cheapest, the least powerful, the most compact, and the most power efficient.

Following the brand modifier is the generation. While comparing the Intel i7-7Y75 processor, with the Intel i7-6Y75 processor, it is immediately evident to builders that the latter is an older model due it having a smaller number.

The letter that follows the generation is meant to indicate the family of the processor. Going back to the i7-7Y75, it is clear that it belongs to the Y Family of Intel's processors. According to Laptop Study, Intel has a long list of processor families such as U and HQ. This is also a direct indicator of what each processor was designed for. It was stated that the U family is designed to be a lot cheaper and more power efficient, while the HQ family is designed to be able to compete with the most powerful processors.


According to a report by Market Realist about the 2017 computer processor market, Intel currently comprises 80 percent market share. AMD was stated to be the only competitor to have a significant share within the market. However, the report states that AMD currently comprises a bigger market share within the entry-level processor segment.

An article published by Digiworthy states that AMD has recently surpassed Intel in Europe's computer processors market. This is largely thanks to AMD's Ryzen 5 1600, which Digital Trends state is currently one of the best-selling entry-level processors.


After exhaustive research, we found that information about the mainstream usage of PCs with entry-level processors is not directly available due to a number of reasons:

1. Data about PC usage is very personal information and would vary from user to user. The collection of such information would require the submission of the users themselves of data regarding how they use their machines, which does not typically happen.

2. Online activities of a person may be tracked by the platform which he/she uses, just as YouTube as a provider may have data of how much time a user is using on their platform watching. However, in order to determine exactly what people using entry-level processors do—and how much they use such services—requires compilation of data taken from all such platforms. There are currently no studies which necessitate that these platforms divulge user-specific information.

3. There is no evidence that people who purchase $500 computers maintain a constant user behavior. People of differing socioeconomic status may exhibit differences in habits and preferences. Computer use also varies from weekends-weekdays and on age and gender.

5. Marketers are interested in the percentage break-down across devices for a person's online activity as it dictates advertiser's strategy. An example of this includes studies about how much time a specific demographic is spending on desktop, mobile, or tablet. However, there are still no publicly available studies that provide a more comprehensive vertical breakdown of similar devices.

Our search has taken us through numerous sources such as reports by industry research companies like Nielsen, data resource websites such as Statista, and articles by computer-focused media sites such as Computer Profile.

Upon redirecting our research toward studies which may provide information that could be used to find a triangulation, we found data published by eMarketer which indicates that as of 2017, US adults spend an average of 2 hours and 8 minutes a day using their laptop. The study provides no data which further segments this information by high-end or entry-level processor use.

We proceeded to redirect our research toward studies about how Americans spend their time while using computers. We found an article published by Livestream which states that on average, computer users globally spend around 34 minutes a day watching live videos. Data also shows that this figure drops significantly to just 2.6 minutes a day for video-on-demand services. Further research led us to a survey by Nielsen which shows that as of the first quarter of 2016, around 8 percent of millennials "spend their average weekly gross minutes of video time" watching content on their PCs. For comparison, this figure rises to 23 percent for TV-connected devices and 66 percent for traditional TV. Nielsen has not been able to publish similar findings for other age groups.

According to the latest data collected by the US Census Bureau, 80.6 percent of Americans aged 15-34 owned either a PC or a laptop. This figure rises to 84.7 percent for those aged 35-44, just before dropping down to 82.3 percent for those aged 45-64, and dropping further to 65.4 percent for those aged 65 and above. There are currently no existing studies which provide this information segmented further by the components installed within their computers.

Statista published 2016 data which shows the difference in computer use depending on employment status. It was stated that on average, employed individuals spent around 17 minutes a day on games or leisurely activities on their computer during weekdays and 23 minutes a day during weekends. These figures drop to 15 percent and 21 percent respectively for full-time employed individuals, and rose significantly for part-time employed individuals at 26 and 31 minutes. Unemployed individuals spent the most on such activities with an average of 33 minutes during weekdays and 36 minutes during weekends.

According to data from the US Bureau of Labor Statistics, American men spend around 0.49 hours per day playing games and doing leisure activities on the computer, while women spend around 0.34 hours per day. These figures drop slightly during weekdays to an average of 0.47 hours for men and 0.31 hours for women. In contrast, these figures rise during the weekends to an average of 0.52 for men and 0.42 for women.


Market intelligence company Newzoo recently published their findings revolving around the habits of different gamer types segmented by the hardware of their computer. It was stated that nowadays, the stereotypical gamer might be segmented into two different groups depending on the type of games they prefer the most. The first type of gamer was stated to play less visually-intensive games such as League of Legends (LoL), while the second type of gamer would focus on very graphically-intense games such as Battlefield 1. These findings are based on the analysis which found that there was only a 4 percent overlap among the two groups in terms of the computer hardware they purchased.

Focusing solely on computer processors, Battlefield 1 players had a greater tendency of purchasing top-of-the-line Intel chips, while LoL players would more often prefer lower-end integrated Intel or AMD chips. This trend is also evident in their purchasing decisions for other hardware components while building PCs. Findings indicate that Battlefield 1 players have a higher tendency to purchase more powerful GPUs and higher capacity RAM.

The same study by Newzoo also found that players stereotyped to prefer more graphics intensive games had a greater inclination toward gaming on PCs rather than laptops. This is evident in data which shows that 27.7 percent of LoL players in the US use laptops for gaming, compared to just 10.3 percent of Battlefield 1 players.

Consumer Reports recently published a guide on buying computers. It was stated that those who build their own computers typically intend to use their machines for more tasking activities while those that purchase cheaper computers, laptops, or components, typically intend to use their machines for less demanding activities. This trend is continued in their future purchases, where they would normally upgrade their machines—aiming to improve them—but still focusing on the same tasks.

Findings presented within the aforementioned article by Newzoo also suggest that Battlefield 1 players are more likely to purchase specialist devices. Data shows that 32 percent of this group had purchased an MSI PC, while 26 percent purchased a PC from Gigabyte technology, and 6.6 percent purchased a PC from Alienware.


Statista recently published 2017 data about the processor purchasing decisions of Steam gamers. In terms of brand, data shows that 81 percent of Steam gamers had reported using Intel chipsets. Although there was no data available which directly shows differences between computer builders who choose entry-level processors and those that choose more expensive options, findings indicate that the majority (52 percent) of Steam gamers reported using more powerful quad-core processors.

Based on our previous findings which show that the best-selling Intel Processors often belong to high-performance chipset families, and that best-selling AMD processors often belong to entry-level chipset families, this may indicate that builders who use entry-level processors may not be fond of purchasing games on the Steam platform.


There is currently no evidence which supports a correlation or behavioral pattern associations between the ownership of entry-level computers and how they may be used. DIY computer builders today often decide to purchase entry-level processors because they are more portable, power efficient, and affordable, yet are still capable of performing mainstream tasks just as well as high-performance processors. Because of this, DIY computer builders pay careful attention to the processors' brand modifier, generation, and family—which are direct indicators of these parameters. Although Intel currently comprises a bigger overall market share in the global computer processor market, AMD dominates the global entry-level processor segment. Furthermore, AMD also has begun exhibiting dominance in European markets thanks to the success of its entry-level processors in Germany.

  • "[See 3rd paragraph] “And even then, does it really matter? There's a strong argument to be made that processor performance, even in low-cost, entry-level PCs, has reached a level that's good enough for most users -- folks who use their machines mostly for word processing, e-mail, and Web stuff.”"
  • "81 percent of Steam users reported using an Intel processor. As a company, Intel generates more than 10 times more revenue that AMD, with Intel's budget for research and development alone more than three times greater than AMD's total revenues."
  • "52 percent of survey respondents indicated they had quad-core processors in their computer."
  • "[See 1st paragraph under Double, Triple, and Quadruple Check Your Parts for Compatibility!] “Your needs for each individual component will vary based on the kind of computer you want to build, and your budget. You can find help for selecting the right graphics card or RAM with a Google search (or hey, how about searching How-To Geek?), but this article is all about choosing components that are compatible with each other. So before you make your final purchases, make this last check for compatibility, checking each part against each corresponding part in sequence.”"
  • "Meltdown and Spectre security flaws have helped reveal fundamental issues with processor designs over the past 20 years, and the software updates to protect PCs will have performance impacts."
  • "ntel promised updates for 90 percent of processor products introduced in the past five years by the end of this week to fix the security problems. These updates are BIOS firmware updates, which are not distributed centrally by Intel or Microsoft, and require PC makers to properly manage and alert customers that they even exist."
  • "Intel’s stock price has dropped 7 percent since the flaws were uncovered,"
  • "Microsoft’s most troubling revelation is that Windows Server instances will have a “more significant performance impact,” especially if servers are I/O intensive. Microsoft is actually warning customers to consider not updating their server firmware if they don’t run untrusted code, to ensure performance isn’t impacted."
  • "many devices that don’t bear the Samsung brand still have parts manufactured by Samsung in them. According to analysts, this fact is set to push Samsung past Intel to make it the world’s largest chip maker."
  • "It predicts that Samsung‘s chip sales are expected to top Intel’s in the second quarter of this year, $14.6 billion to $14.4 billion."
  • "People buy fewer computers, and they keep them longer when they do."
  • "There’s also the possible influence of different processor designs in mobile devices. Intel has tried and failed to adapt its designs to smartphones and wearable devices. It has been unable to compete on price and performance with the chips produced by Samsung and others based on the ARM architecture."
  • "Consumers in China are buying up mobile devices faster than ever, and that means companies can charge more for the chips in those phones. If memory prices falter, Samsung could fall behind Intel again. If they keep going up, Samsung could leave Intel in the dust."
  • "The vulnerabilities could allow attackers to swipe sensitive secrets from the memory of almost all devices, including phones, tablets, PCs, and computer servers. Experts have warned that hackers could develop exploits to purloin personal data, passwords, cryptographic keys, and other supposedly inaccessible information from targets."
  • "The flaws plague hardware produced by top chip makers like Intel (INTC, +0.55%) and Advanced Micro Devices (AMD, +0.76%), and Softbank-owned chip designer ARM Holdings."
  • "The first attack, dubbed “Meltdown,” applies specifically to Intel chips and allows hackers to circumvent the isolation barrier between user applications and operating systems, thereby opening up access to otherwise restricted machine memory. The second attack, “Spectre,” which is harder to pull off but has no available patches, lets hackers pry secrets out of the memory of devices running Intel, AMD, and ARM chips."
  • "First, Battlefield 1 players used high-end graphics cards from the likes of Nvidia much more often than LoL fans. More than 30% of Battlefield 1 players used one of Nvidia’s high-end Geforce GTX graphics cards (the 970, 1070, and 1080), in comparison to 8.5% of LoL fans, who also are very likely to use integrated Intel or AMD cards. "
  • "Second, significantly more Battlefield 1 players tended to use higher end Central Processing Units (CPUs). While 11.5% of Battlefield 1 gamers used the Intel Core i7-6700k CPU, only 4.9% of LoL fans opted for it. Furthermore, the most used CPU by LoL players, the Intel Core i7-4790K, was still only used by 4.9% of its players. In comparison, nearly 8% of Battlefield 1 fans used that CPU."
  • "Apple is planning to replace Intel processors in Mac computers with its own chips starting sometime around 2020. "
  • "Intel’s chip improvements have stagnated at the same time as Apple’s have accelerated, and now iPhone systems-on-chip are outperforming laptop-class silicon from Intel’s Core line."
  • "In 2015, there were just over 275 million PCs—desktops and laptops—shipped worldwide. It was the first time computer sales fell below 2008 levels, the year after the first iPhone was launched. Last year, worldwide shipments of PCs slipped further to about 260 million units sold, according to the International Data Corporation (IDC)."
  • "The first-quarter PC numbers were in line to slightly better than expectations for chipmaker Intel (INTC). Intel gets 50% to 55% of its revenue from central processing units for PCs, Daryanani said."
  • "HP shares climbed 1.6% to close at 21.92 on the stock market today. Microsoft gained 1.9% to 93.58. Intel jumped 3.2% to 52.72. Apple was up 1% to 174.14."
  • "[See 1st paragraph under Processor] "While graphics cards are the cornerstone of a gaming PC, this computer isn’t built to power digital adventures. It’s focused on the normal tasks people perform. So we’ll bypass graphics cards completely and start with the heart of this particular PC: Intel’s 3.3GHz Pentium G4400 processor ($59.14 on Newegg). "
  • "[See 2nd paragraph under Processor] "You can find cheaper chips, but the Pentium G4400 strikes a superb balance of power and price. It’s roughly half the cost of the cheapest Core i3 processor, but blows away AMD’s similarly priced A6-7600K APU ($51.95 at Amazon) in performance, according to Hardware Secrets. The CPU should handle basic everyday tasks without frustrating slowdowns—exactly what you want from a cheap PC.""
  • "[See 3rd paragraph under Processor] "The Pentium G4400’s onboard Intel HD 510 Graphics are as entry-level as entry level gets, but the chip still plays 1080p videos without issue as long as you aren’t performing an intensive task in the background at the same time. This processor isn’t really made for video processing or gaming, Legit Reviews’ testing shows, but that’s not what a PC like this is made for anyway. If you do decide to dabble in gaming, Legit Reviews says the G4400 holds up nicely if you slap a discrete graphics card next to it. (Just watch out for PC games that require four processor cores.)""
  • "[See 4th paragraph under Processor] "The Pentium G4400 also provides a solid upgrade path if you want to give your PC more oomph in the future. It’s built using Intel’s 14nm Skylake architecture, so you can swap in a Core i3, Core i5, or Core i7 Skylake chip for much more potency if your computing needs ramp up. What’s more, Intel’s next-gen Kaby Lake chips are expected to use the same motherboards as Skylake when they release in 2017.”"
  • "Gaming Computer The sky’s the limit for gaming systems. You get the fastest processors, the most sophisticated graphics cards, multiple large hard drives, and lots of RAM. Cases are usually large and offer room for additional RAM and other improvements."
  • "Smaller (10" to 13" screen size) A 10- to 13-inch laptop is best for people frequently on the move. Why? For one, these laptops are typically light enough to be brought, say, to and from your office without needing the strength of a powerlifter. They may not have the absolute fastest processors around, but laptops in this size range are nowadays more than capable of handling everyday productivity tasks with ease. Battery life varies but should get you through a typical workday with no questions asked."
  • "The central processing unit, also known as the CPU or simply the processor, is the brains of the operation, controlling all the calculations that hum through your laptop's circuitry. To find out how capable a computer's CPU is, look for references to a clock speed (in gigahertz), which is how fast the thinking gets done. Also keep an eye out for the number of cores, which are basically mini CPUs in their own right: More cores means more simultaneous thinking."
  • "The graphics processor, or GPU, is basically just a CPU dedicated to graphics. This is important for gaming and video editing, but not so important for anything else. If you're a dedicated gamer or you have to edit videos on your laptop, make sure to keep an eye on the GPU. "
  • "Every laptop is a compromise between portability and power, and they all vary on where they draw that line. A faster and more capable machine needs bigger components and more room to keep them cool—which means it will end up larger, heavier, and more battery-draining than a less powerful computer. As portable computing power has improved over the last few years, this compromise has become less of an issue. Decent processors and graphics chips now slip into very svelte laptop frames. However, it's still true that if you want a laptop capable of the most demanding tasks—gaming and video editing, for example—then it's going to be relatively chunky."
  • "If you only want a computer for light tasks — such as Web browsing, reading email, and checking on social media — then you could go with modest specifications (specs), which should have a modest price, too. Something with an Intel Core i3 or i5 should be sufficient."
  • "On the other end of the spectrum, if you’re looking for a machine that can handle high-end computer games, virtual reality or video editing, you’ll need to invest in a faster processor, better graphics capabilities, and more RAM (system memory). An Intel Core i7, NVIDIA graphics, and 16GB or 32GB of RAM (instead of 4GB or 8GB) is a good idea."
  • "[See 1st paragraph] “Intel is breathing new life into its entry-level chips. Following the recently releasedPentium Gold, Intel’s new Gemini Lake series is moving further down-market with the Pentium Silver and new Celeron SKUs. Pentium Silver aims to power OEMs’ latest desktops, laptops, convertibles and all-in-ones (AIOs).”"
  • "[See 2nd paragraph] “But is this a branding exercise designed to stoke the flame of entry-level PC sales? Or is it a technical upgrade that’s truly beneficial for your customers?”"
  • "[See 3rd paragraph] “A bit of both. These new classes do offer a clearer delineation, separating low-power/low-price processors from high-end Core and Xeon chips. And they may help both single and corporate buyers more easily intuit relative price/performance levels. Intel says that compared with a 4-year-old PC, systems running the new Pentium Silver will deliver nearly 60% faster productivity performance.”"
  • "[See 1st paragraph] “Limited budgets and PC gaming often don't go hand in hand, but thanks to AMD's new Ryzen APUs - processors with powerful onboard Radeon Vega graphics processors, you can easily build a gaming rig for less than $500. I'll be showing you how to build this powerful PC and include an SSD and a great-looking case too, all for just a few hundred dollars.”"
  • "[See 1st paragraph] “Fresh figures have come to light which show that AMD’s Ryzen processors are continuing to sell at quite some speed, with one particular model making excellent headway, and worrying Intel’s most popular CPUs.”"
  • "[See 2nd paragraph] “These statistics come from Mindfactory.de (as spotted by Wccftech.com), a German retailer which has spilled the beans on processor sales before, and this time it has revealed stats on historical sales of AMD and Intel CPUs to date.”"
  • "[See 3rd paragraph] “The best performer for AMD is the Ryzen 5 1600, which is the seventh bestselling processor of all-time (Intel holds the top six spots). The Ryzen 5 1600 is a six-core (12-thread) CPU which can boost to 3.6GHz out-of-the-box, and can now be had for around $160 (or about £145 in the UK) following price cuts after the launch of Ryzen 2nd Generation chips.”"
  • "[See 1st paragraph] “AMD (NASDAQ:AMD) today announced revenue for the fourth quarter of 2017 of $1.48 billion, operating income of $82 million and net income of $61 million or diluted earnings per share of $0.06. Non-GAAP(1) operating income was $103 million, non-GAAP(1) net income was $88 million and non-GAAP(1) diluted earnings per share was $0.08.”"
  • "[See 2nd paragraph] “For fiscal 2017, the Company reported revenue of $5.33 billion, operating income of $204 million and net income of $43 million or diluted earnings per share of $0.04. Non-GAAP(1) operating income was $301 million, non-GAAP(1) net income was $179 million and non-GAAP(1) diluted earnings per share was $0.17.”"
  • "[See 1st paragraph] “For the first time in over a decade, AMD has overtaken Intel CPU sales and revenue at Germany’s largest online retailer, Mindfactory.de. This historic milestone is achieved thanks to sales of AMD’s Ryzen and Threadripper CPUs over the past few months.”"
  • "[See 2nd paragraph] “In particular, AMD seems to be dominating the high-end desktop (HEDT) segment with Ryzen Threadripper. The enthusiast Threadripper family was introduced by Team Red just a month ago. The flagship Threadripper 1950Xfeatures 16 and 32 threads, and it outperforms Intel’s similarly priced processor by over 45%.”"
  • "I use my computer atleast 5hrs a day and i use it for all of the above exept programming. i mainly use it for video though. - sam (a random user)"
  • "Two or three times a day, I check my email and receive and send. I would say this is my most important use of the computer but email probably takes up no more that - Oh! - perhaps 5 to 10% of my time on the computer. I guess I average 5 - 6 hours a day at the computer. -- Arthur (a random user)"
  • "What is the primary use of your home computer? (options provided by the initiator of the discussion thread) Gaming Internet Music Office applications Photos and graphics editing Programming Video Other "
  • "On use of computer: In 1984, 8 percent of households had a computer according to the CPS. By 2000, about half of all households (51 percent) had a computer. In 2015, this percentage had grown to 79 percent. The ACS, by contrast, indicated that in 2013, 84 percent of households had a computer (desktop, laptop, handheld, or other), with the percentage growing to 87 percent in 2015. "
  • "In 1997, the CPS began collecting data about Internet use in addition to computers. The CPS indicated 18 percent of households in 1997 used the Internet. A decade later, in 2007, this percentage had more than tripled to 62 percent and increased to 73 percent in 2015. The percentage of households in the ACS using the Internet grew from 74 percent in 2013 to 77 percent in 2015."
  • "Average time spent for video on desktop is 34.5 minutes for livestreaming versus 2.6 minutes for VOD."
  • "45. Mobile and tablet shoppers are 300% more likely to view a video than laptop/desktop users."
  • "The quote has been created as an interpretation of the data as available in the pie diagram provided in the source In Q1 2016 Millenials in US spend 8% of Average weekly gross minutes of Video Time watching PC."
  • "Employed - Weekdays - 17 Minutes Employed - Weekend -23 Minutes Full-time - Weekdays - 15 Minutes Full Time - Weekend - 21 Minutes Part-time - Weekdays - 26 Minutes Part time - Weekend - 31 Minutes Unemployed - Weekdays - 33 Minutes Unemployed - Weekend - 36 Minutes"
  • "Table 11A. Time spent in leisure and sports activities for the civilian population by selected characteristics, averages per day, 2016 annual averages Activity : Playing games and computer use for leisure Men - 0.49 hours per day Women - 0.34 hours per day"
  • "Table 11B. Time spent in leisure and sports activities for the civilian population by selected characteristics, averages per day on weekdays and weekends, 2016 annual averages Activity : Playing games and computer use for leisure Men - Weekdays - 0.47 hours per day Men - Weekends - 0.52 hours per day Women - Weekdays - 0.31 hours per day Women - Weekends - 0.42 hours per day"
  • "Laptop Magazine | LinkedIn"