EdTech

Part
01
of five
Part
01

What is the current global market size for EdTech?

Hello! Thank you for using Wonder to ask about the current global market size for EdTech. The short answer is that the current  (2017) global market size for Edtech is estimated at $157.3 billion. The EdTech market is rapidly growing and helping businesses and learning leaders team up to create a better education program for all grades and universities. The EdTech market is projected to grow 17% annually and is expected to be worth about $252 billion by 2020. Right now in 2017, there are 366 EdTech vendors. Below you will find a deep-dive of my methodology and findings.

METHODOLOGY

After searching corporate websites and industry reports we have found a significant amount of information regarding your question. We researched the smart education and learning size market first to get a total number and then narrowed down our search to specifically look for EdTech market size and how much the market is worth. We were able to obtain data for the projected global market size for 2020. However, as data for the current global figure is not publicly available, we have triangulated the present value of the global market size using the projected value and the annual rate.

GLOBAL MARKET SIZE AND VALUE FOR EDTECH
OpenPR.com states that the smart education and learning market was worth $193.4 billion in 2016. The projected worth is expected to be $586.04 billion by 2021. The compound annual growth rate is 24.84%. There is an increase in using handheld technology for learning purposes. This increase means that hardware vendors and educational providers are teaming up to create and modify academic classes, technological advancements and create initiatives for the smart education and learning market.

According to MarketWatch, the global market is spending about $5 trillion dollars annually on education technology. These expenses are eight times larger than the software market and are three times larger than the media and entertainment industries. This article states that the EdTech market is expected to grow at 17% annually, which will bring the annual total to $252 billion by 2020. MarketWatch also states that by 2035, there will be 2.7 students globally.
Therefore to calculate the current global market size for EdTech, I have used the formula
Present Value (V) = Future Value (FV)/(1 + rate)^no of years

Current Global Market Size = $252 billion (1 + 17%)^3
= $252 billion (1.17)^3
= $252 billion * 1.60
                                                 = $157.3 billion

Based on the above calculation, the current (2017) global  market size for EdTech is estimated at $157.3 billion. 

The Software & Information Industry Association (or SIIA) states that as of February 24, 2015, Pre-Kindergarten to twelfth-grade education technology reached sales of $8.38 billion. In 2014, the education technology market was only $7.9 billion. The data collected was from 144 service providers and publishers in the education technology field to show the supply side of the growing market. The money received from online courses grew about 320% in 2015 and the assessment and testing market was the largest category worth about $2.5 billion.

The National Research Center for College & University Admissions recently released their figures and data for 2017. This report states that there are more than 500 EdTech vendors that span across 42 different markets. This report states that there are 100 fewer vendors than last year because companies went out of business or because the EdTech market decided to merge some businesses to make the market stronger. The majority of new vendors and business competition is found in online program management, student retention, and e-portfolio creation. However, learning analytics, learning management systems, and courseware are seeing the most reinforcement and decline in vendors.

Eduventures provided a really insightful graphic showing all the EdTech companies and what categories they play a role in. I double-checked how many companies are listed and it comes out to 366 EdTech vendors. I believe that this does not match the 2017 report by The Nation Research Center for College and University Admissions because a lot of the vendors are in more than one category and the question was about the different vendors included.
CONCLUSION

To wrap it up, the current (2017) global market size for Edtech is estimated at $157.3 billion. In addition, the EdTech market is projected to grow 17% annually and is expected to be worth about $252 billion by 2020. Right now in 2017, there are 366 EdTech vendors.

Thank you for using Wonder! Please let us know if we can help with any additional research!
Part
02
of five
Part
02

How is the EdTech landscape predicted to change in the next 3-5 years, according to experts?

Hello, and thank you for your request for insights into trends predicted to occur over the next three to five years in the EdTech landscape. Per your request, we did not seek expert opinions on policy and regulatory issues. The short answer is that our findings reveal the EdTech landscape will change substantially over the next three to five years. We identified nine EdTech trends that will grow in popularity during this timeframe: virtual and augmented reality, 3D, microlearning, interactive programs, mobile devices for learning, adaptive learning, streaming services, cloud-based services, and gamification. Some examples of current, leading EdTech offerings include Cisco Packet Tracer, Oculus Rift, Google Cardboard, and Microsoft HoloLens. Below you will find a deep dive of my findings.

METHODOLOGY

To gain a better understanding of the future of the EdTech industry, my colleagues and I reviewed corporate websites, industry reports, and trusted media sites. We examined historical, current, and projected spending in the EdTech market to determine the estimated market size over the next three to five years. We then identified nine trends that will be significant in the EdTech landscape over the next three to five years: virtual and augmented reality, 3D, microlearning, interactive programs, mobile devices for learning, adaptive learning, streaming services, cloud-based services, and gamification. We explored each of these trends in greater detail below, and we provided examples of industry leaders or major players in the EdTech industry who are currently pioneering these developments, when available.

THE CURRENT EDTECH LANDSCAPE

It is estimated that by 2020, there will be nearly 1.5 million new, digitized jobs available globally. However, even prior to the creation of these jobs, approximately 90% of information technology (IT) organizations are already experiencing a skills shortage. It is anticipated that 65% of children beginning elementary school today will ultimately work jobs that do not currently exist, and 75% of students and teachers recognize that they do not have the skills to meet the existing or future needs of the IT industry. In other words, the educational landscape must rapidly identify its own shortcomings in preparing students for future employment, and it must simultaneously evolve to provide the necessary skills.

In this environment, the current discipline of learning science promotes the use of technology to uncover dynamic, multidisciplinary, and tailored approaches to education. While a detailed analysis of learning science is outside the scope of this research, our findings revealed that EdTech is uniquely positioned to influence and enhance the classroom experience for students and teachers alike, with simultaneous goals of instruction and invention. EdTech streamlines the invention portion of the process with rapid technological advances to better serve students and teachers, and each new development in EdTech brings attention to the remaining needs of the overall educational system. This infograph depicts the evolution of the EdTech industry over the course of the next several decades.

Indeed, venture capital funding for the EdTech industry has reached record heights. From 2010 to 2014, there was a 503% increase in funding to EdTech companies, and investments in EdTech startups totaled $641 million in the first quarter of 2015 alone, while the United States is currently the world leader in educational research and development. The market size of the overall EdTech industry is expected to expand to $8 billion between 2016-2020. While this brief will primarily focus on primary and secondary education technology, it is noted that EdTech is also drastically reshaping the higher education market, particularly with respect to research faculties. EdTech enjoys widespread support from higher education faculty members, with a full 97% believing that technological advances over the next 10 years will positively benefit the educational system.

PREDICTED TRENDS IN THE EDTECH LANDSCAPE

We have identified nine trends that will define the EdTech landscape over the next three to five years, and they are discussed below. Where applicable, we also identified major players in the market and/or outlined pioneering programs in the industry.

Virtual and Augmented Reality

Virtual and augmented reality permits the learner to be completely immersed in the learning environment in real-time, either by simulating the environment, or overlaying computer-generated images over the actual setting. Oculus Rift, Google Cardboard, and Microsoft HoloLens are becoming increasingly popular EdTech options, with others in development. Similarly, Cisco's Packet Tracer permits simulation and visualizations tools. One exciting EdTech development in the area of virtual and augmented reality is the possibility of providing an immersive, visual environment for learners to experience traditionally dangerous settings, such as allowing a chemistry student to be "inside" a nuclear reactor. Similarly, economically disadvantaged and/or rural schools without robust science facilities can offer their students participation in virtual labs.

3D

The use of 3D is considered so popular at this time that this category technically covers "3D everything," ranging from scanning to printing and design. A program called zSpace permits students with 3D glasses and a stylus to explore images ranging from the earth's core to a human heart. The development of natural user interfaces, which permit the input of information through taps, hand and/or arm movements, swipes, and body movements are becoming increasing prevalent for certain educational fields. There is a clear need in the United States for increased EdTech development in the areas of 3D printing, robotics, and coding, as international schools are greatly surpassing their American counterparts in developing student skills in these areas.

Microlearning

Microlearning is increasing in popularity, not only in the educational sector, but also for the pharmaceutical, retail, and insurance industries, on a global scale. Microlearning generally refers to either "small bursts" of content delivery over time to the student, or content that is delivered on an as-needed basis. There is a growing body of neuroscience research that suggests small bursts of content delivery can be as effective as traditional, lengthy classroom lectures. Microlearning is supported by collaboration with other EdTech developments, such as the ability to stream short, how-to videos or the use of messaging via mobile devices and/or tablets to deliver instructional content.

Interactive Programs

The concept of formative assessment, which emphasizes that students learn through activity, is not new. However, current EdTech developments are applying frequent, digital assessments to better gauge student capabilities, including strengths, weaknesses, and opportunities to stimulate learning new skills. EdTech developments in this area of learning have resulted in digital assessments that provide feedback, grade quizzes, clarify instructions, and provide additional practice materials. Additionally, while the benefit of a human teacher can never be replaced by technological advancements, the ability to utilize EdTech to administer assessments to students allows teachers to spend their valuable time on the roles only they can perform. There have been exciting developments in the use of artificial intelligence tutors to reduce the workload of teachers. Cisco Packet Tracer is a major player in this area of EdTech development; the program has administered 170 million online exams. In the 2015-2016 school year, digital exams surpassed paper exams in the area of secondary standardized testing. Artificial intelligence algorithms will be critical for EdTech developments in this area and others, as they utilize the data collected through adaptive learning systems to personalize content delivery through learning management systems.

Mobile Devices for Learning

It is noted that younger generations will be largely unfamiliar with the use of email as a tool to communicate. However, mobile devices support improved social learning through social media platforms as well as mobile applications (i.e. Slack, Google Hangouts). These platforms allow young learners to exchange ideas efficiently and quickly. Mobile devices lend themselves well to microlearning, especially with advantages such as quick upload times and the ability to deliver short, tailored bursts of content. Mobile devices and tablets are expected to contribute to widespread elimination of desktop computers and laptops in the classroom. Additionally, there has been an increase in the development of parental support projects to assist parents in selecting appropriate applications for their children based on age, learning topics, etc. One need in the EdTech industry is the development of Internet of Things integration of a student's personal mobile device(s) with learning devices in the classroom, as schools are increasingly permitting students to utilize their own devices. This reduces costs to schools, as well as allowing students to participate and learn "on the go."

Adaptive Learning

Adaptive or "personalized" learning adapts and changes based on the inputs and actions of the individual learner, and it was developed in response to educators recognizing that early EdTech programs did not fully utilize the capabilities of a computer to deliver different content to different learners. Adaptive learning is motivated by neuroscience developments, the prevalence of big data available for EdTech developments, and the need for focused, tailored content delivery. An example is Dreambox, which teaches math to primary and secondary students. Dreambox adapts its content delivery based on the learner's level of comprehension, response time, amount of help required, and efficiency. EdTech developments in this area capitalize on the educational theory of the Zone of Proximal Development (ZPD), which identifies skills just outside the student's comfort level, while providing content that will continue to build skills within the comfort level to ultimately support the development of new skills and learning.

Streaming Services

Streaming services are particularly useful in facilitating microlearning, as well as the use of mobile devices and/or tablets. Streaming services are now being utilized to deliver entire courses online. One example is the "massive open online course" offered by the Exploratorium in San Francisco. In conjunction with Coursera, an online course delivery company, the six-week Tinkering Fundamentals course was released entirely online to provde STEM-oriented training and education. There were ultimately 7,000 participants from 150 countries. The course generated a staggering 66,000 video views and 6,700 forum posts.

Cloud-Based Services

The need for storage is becoming a significant expenditure for primary and secondary schools. It is anticipated that schools will need to increase their bandwidth by 4.3 megabits per second per user by the 2020-2021 school year. Access to cloud-based storage eases some of the burden, as well as providing direct benefits to students. Cloud-based storage allows students to work on projects in the classroom, and later upload their homework directly into the network from their homes. These services are particularly useful in creating a generation of "digital global learners," as students can share data and information on projects with their peers around the world. In some cases, cloud-based services permits students in economically disadvantaged or rural schools to complete entire courses online that would otherwise be unavailable to them.

Gamification

While often criticized for what is perceived as nothing more than an attempt to make learning "fun," at its core, gamification seeks full engagement from the learner. The same techniques that make games fun are exploited by EdTech in the learning environment: the ability to form a narrative or story, immediate feedback on progress, and the freedom to fail. The foundational basis for gamification is supported by neuroscience research, the science of motivation, and distributed learning. Gamification is growing in acceptance and use; at least one American medical school is aggressively using gamification. Students learning about earthquakes in one school district can participate in a program called RoomQuake; the entire classroom becomes simulation of an earthquake, while speakers play the sounds of an earthquake and students take readings on simulated seismographs at different locations in the room.

CONCLUSION

In summary, the EdTech industry's estimated market size is $8 billion between 2016-2020, indicating this industry will continue to grow and develop over the next three to five years. We identified nine EdTech trends that will be significant during this timeframe: virtual and augmented reality, 3D, microlearning, interactive programs, mobile devices for learning, adaptive learning, streaming services, cloud-based services, and gamification. Some examples of current, leading EdTech offerings include Cisco Packet Tracer, Oculus Rift, Google Cardboard, and Microsoft HoloLens, although there are always new and exciting developments in the works in this field.

Thank you for your request, and if you would like additional information on this or any other topic, please do not hesitate to ask Wonder!
Part
03
of five
Part
03

What policy/regulatory issues are expected to affect the EdTech space in the next 3-5 years?

Hello! Thanks for your question about the policy and regulatory issues that are expected to affect the EdTech space in the next 3-5 years including broad-based curricular changes like Common Core. The short version is that EdTech is expanding rapidly throughout the world with China, India, and emerging markets playing an increasingly large role in the global market.

The EdTech policy space in the United States is currently in a state of "wait and see" as President Trump's administration launches policies. That said, EdTech companies should keep an eye on ESSA funding and implementation, state-level repeals of Common Core, and the implementation of the Department of Education's new Open Licensing law. Other policy considerations like internet access, net neutrality, political corruption, and privacy concerns will also shape the next 3-5 years in the U.S. EdTech market.

In Europe, privacy is the hot button issue with the passage of the General Data Protection Regulation (GDPR). Meanwhile China will be the country to watch over the next 3-5 years as significant government funding and aggressive EdTech companies create a wave of digitized education options that will be felt in the U.S. market. Finally, India and the African Continent are also worth tracking in the next 3-5 years as government involvement and local start-ups bring Ed-Tech into mobile-connected areas lacking in traditional education options. Below you will find a deep dive of my methodology and findings.
METHODOLOGY As you mention Common Core in your question, I made the assumption that you are primarily interested in the United States and focused my research on the U.S. That said, I have also provided some international-level detail, as you did not explicitly limited your question to the U.S. market. Moreover, regulatory developments around privacy in Europe and the fast-paced expansion of EdTech in China, India, and emerging markets in Africa have direct and indirect implications for U.S. EdTech companies.

First, I searched EdTech industry reports, government sources, and reputable news sources for policy and regulatory projections through 2021. Many sources provided general information about future trends expected for the EdTech industry, rather than policy-specific projections. One reason for this is that while the EdTech industry continues to grow significantly, U.S. regulations are in a holding period as the Trump Administration develops its policies and budget. As you mentioned Common Core, I also delved into how it is projected to affect EdTech. During my search, I uncovered useful sources about other countries, which are included in later sections of my report. Due to your focus on the next 3-5 years, I prioritized sources written this year or late last year and searched specifically for projections and predictions.

FINDINGS

OVERVIEW OF EDTECH INDUSTRY & GLOBAL POLICY CONSIDERATIONS
Last year, EdTechXGlobal predicted that EdTech will reach $252 billion by 2020. Their report found that the global EdTech market will be largely influenced by the "global education expenditure market" or how much governments, private companies, and individuals will spend on education. Digitation of education is projected to be slower than the adoption of technology in other sectors, due to the "increased number of gate keepers" involved in the distribution and implementation of EdTech, namely governments, policymakers, districts, schools, and teachers.

So far, the US has led the pace of growth and trends in the EdTech industry, but both Europe and Asia are growing rapidly. With 90% of the global population in emerging markets, digital education is tracking with the expansion of mobile technologies in those areas. Population is a major global demographic and policy consideration; it is both an opportunity and a challenge to the EdTech sector to expand branding and products into new markets so that "individuals can access international recognized qualifications." Meanwhile, "extreme automation" in the workforce is challenging governments and companies to train workers in new skills, leading to a growing role for EdTech. In the U.S., the recent presidential election has had a large impact on regulatory projections for EdTech, and the Trump Presidency will heavily impact the next 3-5 years.

ALL EYES ON ESSA
In December 2015, with "significant bipartisan support," President Obama approved the "Every Student Succeeds Act (ESSA)" to replace "No Child Left Behind (NCLB)." The law is designed to provide more "flexibility to states and districts on how to use federal funds" and includes significant provisions for education technology. "ESSA encourages personalized and blended learning through high quality, specific professional development and by defining important edtech terms." It essentially creates more space for states and local districts to use a wide array of learning tools and providers as well as multiple ways to report student outcomes.

Although ESSA does structurally create space for states and districts to implement more EdTech strategies, in December 2016 Doug Mesecar argued in EdTech Digest that education funding will have the most important effect on the US educational system and EdTech. ESSA includes a new "Student Support and Academic Enrichment Grant program," authorized at $1.65 billion, that would support "effective use of EdTech by states and districts" to improve students' academic achievement. Almost $900 million was specifically authorized for EdTech strategies. ESSA also prioritized professional development for teachers, which could include digital strategies. At the end of 2016, experts predicted that such policy changes backed by "directed funding" and "professional development support" would support EdTech growth. However, in 2016, the House only approved $300 million of the total $1.65 billion for the Grant program and Congress seemed generally unwilling to fully fund ESSA's programs.

On one hand, the election of Donald Trump as President did cause some to wonder if he would loosen regulatory constraints on EdTech. On the other, it has quickly become apparent in his administration's Department of Education budget proposal that EdTech is not a high priority for him. The budget proposal requests eliminating $9 billion in overall U.S. education funding and provides no funding for the financial programs under ESSA. His proposal also "suggests a possible restructuring of the Office of Education Technology through a chart that moves the office under the authority of the Deputy Secretary" which would be a demotion of the Office's role. David David DeSchryver, "senior vice president at Whiteboard Advisors" has stated that to leave the Office of Education Technology out of the budget is a "a missed opportunity to promote local and district innovation” and that there is no strategy in the budget proposal for EdTech.

As the President's current budget proposal will be reviewed and edited by Congress, ESSA and how much attention and funding is allocated to EdTech is in a state of "wait and see." While EdTech companies can certainly move forward with developing products and States can continue to develop their own policies, significant federal budget cuts would still be "devastating" to schools and prevent them from buying "technology, software or subscriptions." For EdTech companies, "shrinking school budgets" means that they must demonstrate the efficacy of their products and developed "evidence-based practices and a track record of success." Dr. Jennifer House, "a former school administrator, and the current president of RedRock Reports" suggests that companies develop case studies quickly of how they have provided schools with solutions rather than hardware and map out how schools can meet requirements.

At this time, it is not possible to predict with certainty what will happen with the Federal budget, but ultimately, ESSA will shape the EdTech industry and school systems whether it receives appropriations or not. States, school districts, and EdTech companies would do well to move forward assuming that Federal political and financial will is not coming.

In the meantime, COSN and the Center for Digital Education have published an ESSA Handbook, which outlines how as a law ESSA remains relevant for States, Districts, and educators in implementing technology in schools. They argue that while the "new administration brings new priorities and potential funding changes, ESSA was passed with bipartisan support, and its underlying provisions and priorities should remain in place." As such, from now through 2020, States will likely be the main drivers of EdTech-related policies and regulatory frameworks, as they have been in the past.

COMMON CORE
Common Core is a set of "mathematics and English language arts/literacy" standards in the US for what students should have learned by the end of each grade level. 42 states plus the District of Columbia and four territories have adopted Common Core. Common Core is designed to create a common standard of learning for all K-12 students, but has been criticized for hamstringing teachers and hindering the learning process. Although Common Core increases regulation of teachers and curriculums through specific learning standards, such increased regulation may actually present an opportunity for EdTech companies by driving "technology upgrades at K-12 schools" and causing them to acquire more mobile devices. Moreover, EdTech companies can remain relevant under Common Core by providing innovative and appealing technologies that meet Common Core standards; teachers are turning to EdTech to have more ownership over how they teach Common Core and how they reach students. Essentially, for States that continue to have Common Core standards in the next 3-5 years, EdTech companies would be smart to incorporate the standards into their technologies to make them appealing to schools and teachers.

Looking forward, President Trump has repeatedly criticized Common Core and in February 2017 signed an Executive Order repealing it. However, in practice Common Core is not a Federal initiative, but is controlled by states who choose whether or not to adopt it. As such, whether EdTech will be affected by Common Core in the future depends on which states choose to stick with it versus repealing. So far, Indiana, South Carolina, and Oklahoma have dropped Common Core and around 12 more states are considering repealing it due to teachers' frustration with the standards, increased testing, "awkward objectives," and what is viewed as Federal intrusion into State education policy. In the next 3-5 years, with more states questioning Common Core and Presidential aversion to it, the standards may disappear in more parts of the US.

OPEN LICENSING REQUIREMENTS
In late 2016, the US Department of Education adopted a new "open licensing rule" that EdTech companies that develop technologies using Federal grant money must make such technologies open for public use and "openly license copyrightable deliverables produced in whole or in part with ED funds." This rule was designed to "expand access to educational resources" and prevent companies from not sharing technologies with the public when they were sponsored with public money. The Department of Education has already begun incorporating the opening licensing rule into its grant programs and projects full implementation by 2018. So far, this rule "does not seem to be among those targeted for review and repeal under the Congressional Review Act, which allows Congress to rescind new regulations issued in the waning days of a presidential administration," so is moving forward and will be in affect for the foreseeable future. For EdTech companies, this means that any otherwise copyrightable work developed using Department of Education funds will be in the public domain.

MORE OVER-ARCHING POLICY TRENDS
In her annual review on EdTech, Audrey Watters predicts that EdTech will be affected by over-arching policy trends in America. She argues that the Trump Presidency poses a threat to access to the internet and net neutrality, which would be of considerable concern to EdTech providers. Moreover, political corruption influences how education policy is made and what education resources are prioritized. At the very least, she predicts that Trump era will be characterized by more "backroom deals and deregulation" and that EdTech companies will have to find ways to benefit from that. EdTech will also be key in policies to train the modern workforce and meet Trump's imperative to support US labor. Meanwhile, increasingly strict policies against undocumented immigrants and DREAMers will increase the demand for online education options.

Another overarching policy trend is the increasing focus on privacy and the protection of sensitive client data. Recently privacy concerns have become a significant trend in EdTech following revelations of tech companies using client and student data without permission. To date, 15 states have passed 28 total data privacy laws regarding student data. It is likely that regulations will continue to grow in this area as people across political lines are highly concerned about student data privacy. In the next 3-5 years, privacy and building trust with clients will be a major focus of EdTech companies for business and legal reasons.

INTERNATIONAL CONSIDERATIONS

EUROPE Privacy has also been a major focus in Europe with the passage of "the General Data Protection Regulation (GDPR)" which will be in effect as of May 2018. It creates a regulatory framework of "new data protection rights for EU citizens." This new privacy law will significantly affect higher education and EdTech companies, as "non-compliant universities could be fined as much as €20 million or 4% of global annual turnover." Schools and EdTech companies must ensure they are compliant by May 2018 before the regulation comes into effect. "Under the GDPR it will be illegal to not have a formal contract or Service Level Agreement (SLA) in place with your chosen IT partner" or to work with an IT partner that is not accredited. At the same, there is huge potential for EdTech in Europe, as governments are actively trying to expand digital resources over the upcoming years to more of their populations to allow people to access technical education online. For example, the UK has developed a specific digital strategy to increase the use of technology in education.

OUTSIDE THE WESTERN WORLD
While the US and Europe have been leading in EdTech, in the next 3-5 years the industry will increasingly shift to Asia and Africa. "By 2100, more than half the world’s population will live in India, China, or Africa." This means that the global education market and policy realm will be "shaped less by issues and needs in the U.S., and more by the issues and needs of Africa, South Asia, and China.”

CHINA
In China, while there is tight government control over public education, private, after-school, and English language programs are not so tightly regulated and are increasingly dominated by EdTech companies. From 2013-2015, EdTech investments in China "grew from $137 million to $1300 million" and are projected to keep increasing. Meanwhile, the Chinese Ministry of Education recently drafted a ten year plan that allocates 10% of the annual education budget to digitized education digitization (around $23.5 billion). Chinese EdTech companies are becoming so successful in teaching students through interactive videos that they are actively looking to expand into US markets. US EdTech companies may soon find more Chinese players in the American market. In fact, Chinese companies are coming to the US to both learn from American EdTech models and to acquire EdTech companies. While US funding for EdTech through ESSA may be stagnating, China's regulatory and financial investments into EdTech is not only growing but will make waves in the US in the upcoming years.

INDIA
In India, the mainly unstructured market presents a huge opportunity for EdTech solutions that can reach poor students. India has more than 250 million students, but the quality of public education is low. Increased access to tablets and smartphones is gradually spreading internet through poor neighborhoods along with education options. While in the past Western-led EdTech attempts in India were not all that successful, now India-based start-ups are leading the charge with greater understanding of local market needs. Previously, education was heavily controlled by schools and the "physical location of teachers" but now technology is opening up more options for learning. At the same time, the government is now actively "engaging the private sector" in universalizing education for elementary school children. So far, the government has stepped in with support rather than regulation, which is creating a lucrative and impactful environment in India.

AFRICA
The story on the African Continent is relatively similar to India in that the increased use of mobile phones is creating greater access to the internet and consequently EdTech options. However, currently there is an anti-technology mindset among teachers and parents who view mobile phones in classrooms as disruptive. Moreover, internet penetration remains low at 29%. In the upcoming years African governments will likely play a big role in infrastructure development and increasing access to internet across Africa. As long as governments then "stay out of the way" in how technology is used in classrooms, expert Jamie Martin predicts that there will be a surge in EdTech in Africa. As such EdTech companies working in Africa should look to support government attempts to increase internet access along with gaining teacher and parent trust.

POSSIBLE CONTINUED RESEARCH
As US States have considerable influence over EdTech policy and state/local regulation, you may be interested in more focused research into specific states and/or local jurisdictions. You may also be interested in delving more into the EdTech industry in specific countries or regions. Such questions could be phrased as:

What policy/regulatory issues are expected to affect the EdTech space in STATE/COUNTRY/REGION NAME in the next 3-5 years?

What influence do local jurisdictions in STATE/COUNTRY NAME have over regulating EdTech?
Worth noting, I found China's EdTech market and related incursions into the U.S. market extremely interesting and important to include, because I currently live in China as an America ex-pat. I have noticed firsthand the huge expansion of EdTech options in the country as well as talked with Chinese companies looking to expand their models into the U.S. market. You may want to delve into that topic further through a follow-up research question:

Please provide an overview of the Chinese Ed-Tech market and how Chinese companies are looking to incorporate and acquire U.S. EdTech models.

CONCLUSION
To wrap it up, in the next 3-5 years the EdTech space in the U.S. will be shaped by President Trump's education policies, Congress' appropriations, and the roles of States in implementing ESSA and Common Core. The new open licensing law will also affect EdTech companies seeking Federal grants. Policy considerations around internet access, net neutrality, political corruption, workforce changes, immigration, and privacy will all loom large for EdTech over the next 3-5 years. Meanwhile, privacy will be the chief concern in Europe along with the positive trend of governments investing in EdTech legislatively and financially. It will also be worth keeping an eye on China, India, and emerging markets in African countries. China's expansion into EdTech will be felt in the U.S. as Chinese companies seek to learn from and acquire U.S. EdTech companies.

Thanks for using Wonder! Please let us know if we can help with anything else!
Part
04
of five
Part
04

What impact has Common Core had on EdTech sales in the last 3-5 years?

Hello! Thanks for your question about the impact of Common Core on EdTech sales in the last 3 to 5 years.

The short version is that Common Core boosted investment in EdTech companies as well as sales of testing/assessment and content materials, particularly English and Math.

Below you will find a deep dive of my findings.

2012-2013 (5 YEARS PAST)
According to The Atlantic, the edtech market reached $8.38 billion in the academic year 2012-13. This figure is up from the previous year's market size of $7.9 billion, and reflected an increase of 11.7% from 2009 when Common Core was first launched.

The article also states that the testing and assessment market benefited the most from the Common Core standards implementation during this period. The Atlantic puts the figure at $2.5 billion in sales during AY 2012-13.

Another analysis by KQED identifies English Arts and Reading content programs as another edtech segment which benefited from Common Core, reaching $400 million in 2012. The next biggest segment is Math software, with $160 million in profit. Revenue of science content also increased 10% during this time.

2014-2015 (3 YEARS PAST)
Education Next reported that between 2010 and 2014 there was a boom in investment in K-12 edtech companies. Investments totaled $91 million in 2009 and skyrocketed to $643 million in 2014. This investment boom directly followed the institution of the Common Core in the spring of 2009. See the trend of increasing investment in K-12 educational technology from 2009 to 2014:

2009 - $91 million
2010 - $115 million
2011 - $399 million
2012 - $275 million
2013 - $437 million
2014 - $643 million

The analysis identifies the widespread adoption of Common Core standards as the primary driver for the demand for new content and testing/assessments that conformed to Common Core standards. The article states:

"The widespread adoption of Common Core State Standards (more than forty states) created more of a national market for math and reading content, in contrast to the fifty individual state markets that existed previously. Mass adoption of CCSS also created a “moment in time” in which school and district leaders in the adopting states were looking for new content and assessments in line with the new standards."

In 2015, e.Republic reported that Common Core State Standards was still a top priority for K-12 information technology or edtech. Other top priorities included digital content and curriculum and online testing.

2016-2017 (Present)
At present, Simba Information estimates the market for instructional material to be $8.56 billion. This includes adaptive instructional materials and augmented reality as part of edtech.

CONCLUSION
To wrap it up, the implementation of Common Core standards boosted investment in EdTech companies, reaching $643 million in 2014 or 3 years ago. Also, Common Core increased demand for English and Math content programs and materials. Another edtech market segment that benefited from Common Core implementation was the testing and assessment market, with sales reaching $2.5 billion in 2013.

Thanks for using Wonder! Please let us know if we can help with anything else!
Part
05
of five
Part
05

Please give me a competitive landscape on the following EdTech companies: Renaissance (fka Renaissance Learning), Curriculum Associates, Dreambox, and NWEA

Hello! Thanks for your question about the competitive landscape of Renaissance, Curriculum Associates, DreamBox, and NWEA. In short, each EdTech company offers a different landscape when it comes to products and pricing. Below you will find a deep dive of my findings in the attached spreadsheet.

METHODOLOGY:
To answer your question, I searched the following: Academic databases, Corporate websites, Industry reports, Trusted media sites, User forums and review sites. From these resources, I could provide all the information requested for a competitive landscape on Renaissance, Curriculum Associates, DreamBox, and NWEA.

OVERVIEW:
Many educational companies now offer online learning and assessments. Although their products and pricing differ, each company is committed to enriching the learning process. They strive to help students and teachers make the most of technological advances in learning.

CONCLUSION:
In conclusion, all the EdTech companies researched offer different products, varying in price to help facilitate skill mastery in students.

Thanks for using Wonder! Please let us know if we can help with anything else.

Did this report spark your curiosity?

Sources
Sources

From Part 03
From Part 05